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Unigine v0.32 is released.

Unigine is an engine of virtual worlds, standing on the bleeding edge of technology. Main fields of application are cross-platform games and virtual reality systems.

Key features

  • Rendering engine

+ Pixel Shader 3.0 technology support

+ HDR (64-bit color High Dynamic Range rendering)

+ Dynamic shadowing (including soft stencil shadows)

+ Per-pixel normal mapped lighting

+ Postprocessing effects: motion blur, refraction

+ Volumetric environmental effects

+ Particle systems

+ A lot of additional shaders, like sun energy skattering, lightmaps and Fresnel refraction

+ Different types of mirrors

+ Optimized codepathes for different card generations (nv30, nv40, glsl, arbtec)

+ Seamlessly interconnected indoor and outdoor scenes

  • Physics engine

+ Rigid body physics system

+ Ragdoll character animation

+ Complex mechanisms

+ Ray car physics

+ Dismemberable objects

+ Fluid buoyancy

+ Physics-driven sound

+ Skeletal animation system

  • Virtual 3D GUI with various widgets
  • Set of content creation tools and plugins
  • Bytecode script compiler with C/C++ like syntax
  • Supported platforms are MS Windows and Linux

Full features list is also available (http://unigine.com/features/).

You can download Unigine v0.32 demo (http://unigine.com/download/) to become acquainted with its capabilities by yourself.

Distributive set

Full Unigine distributive set contains:

  • Unigine library itself
  • Full documentation pack
  • MeshViewer
  • NormalMapper
  • Unigine data archiver
  • 3DStudio mesh export/import plugin
  • Maya mesh export/import plugin
  • 3DStudio skinned mesh export plugin
  • 3DStudio multimaterial export plugin
  • Quake3 map converter into mesh
  • Doom3 map converter into mesh

Unigine was created taking into consideration that there are a lot of programmers who are familiar with C/C++ and artists who work in 3DStudio or Maya. So Unigine scripts have C/C++ like syntax and there is a set of plugins for 3DStudio and Maya to provide opportunity of work in accustomed enviroment to our customers. We hope this will increase development speed of your Unigine-based application.

What's new since v0.3

  • Script interpreter was fully rewritten, now Unigine has fast bytecode script compiler
  • Resources encryption
  • v0.3 bugfix, including silhouette distorion at refraction
  • Water flow
  • 3D GUI effects
  • LWO (LightWave 3D objects) support
  • New tools were introduced - MeshViewer, NormalMapper and data archiver
  • Doom3 and Quake3 map converters into mesh
  • New licensing option - low-cost evalution version available

Licenses

There are 5 types of licenses for Unigine, all of them are royality-free:

  • Evalution license
  • Per-developer license (deferred payment)
  • Per-developer license
  • Site unlimited license (deferred payment)
  • Site unlimited license

For more information about licenses and prices see our products page (http://unigine.com/products/).

About Unigine Corp.

Unigine Corp. is an international distributed team grown from http://frustum.org/ project. Aim of Unigine Corp. is to provide a high-end graphics and physics engine, which will be widely available.

For more information about Unigine visit http://unigine.com/ or e-mail info@unigine.com.

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GamesIndustry International

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