Ludicious 2019
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Narrative design and body slams: What developers can learn from pro wrestling
Former Ubisoft scriptwriter Kim Belair discusses the ways professional wrestling tells a story through it core mechanics
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"Isolation for all of us is corrosive" - The power of addressing social issues in games
Fullbright co-founder Steve Gaynor on making games about people rather than policy
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Funomena, Feminist Frequency, Housemarque kick of Ludicious 2019 line-up
Former Naughty Dog lead designer Richard Lemarchand will also speak at the Zurich-based conference