GDC 2019
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From Pokémon to Harry Potter: Niantic's hopes for Wizards Unite
CEO John Hanke on the "huge potential" of this week's big mobile release, and the untapped potential of location-based games
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"Women and men need to sponsor -- not mentor -- women in the industry"
DLC: A round of final GDC tidbits from Christina Seelye, Alex Nichiporchik, Clive Downie, and Timoni West
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The accidental authenticity of Devolver Digital
Graeme Struthers, Kate Ludlow, John Bartkiw and Andrew Parsons reflect on a decade of personality-driven indie publishing
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Xbox's Gaming for Everyone: "Diversity has always been here"
Senior community program manager Benjamin Williams on ensuring the industry's diverse voices feel welcome enough to stay
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Emily Greer: "New stores are changing the expectation that only Steam matters"
The outgoing Kongregate co-founder discusses the ongoing breakdown of Valve's monopoly, and the need to take a stance against offensive content
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Developing out loud for Amazon Alexa
Amazon head of voice design education Paul Cutsinger talks about how independent developers are rising to the unique challenges of making games for voice
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How Denuvo is tackling cheaters who think outside the box
Publishers face an uphill battle as cheats get more sophisticated and harder to detect
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Phoenix Labs' undaunted quest for cross-platform play
Founder Jesse Houston on choosing the Epic Games store over Steam, and how that choice is helping to realise its cross-platform vision for Dauntless
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Neo Cab: Staying human in a world where an algorithm is your boss
“We're building these systems without thinking about the human costs... we only do it as numbers and aggregate”
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Skybox Labs: Development and co-development in broad vistas
Shyang Kong shares the history of the co-development studio, and why it's now developing its own title, Stela
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Life after EVE Online: From intergalactic warfare to "elegant, cosy" card games
CCP Games co-founder Ívar Kristjánsson talks starting a new studio with his brother to fill a niche in the digital card game market
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"Picking the right door" with the future of Unity
CMO Clive Downie on why Unity won't develop games, the engine's future as an educational tool, and the promise of Google Stadia
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Why life after Dead Cells does not mean growth
Motion Twin's Steve Filby and Sébastien Bénard talk co-ops, explain why studio will remain small after the roguelike's success
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Avalanche: "The industry is going to calm down on tech and focus on creativity"
Senior technical designer Hamish Young expects future games will shift towards inventiveness - from both the studio and the players
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Google: We're "committed to protecting and respecting privacy" with Stadia
Phil Harrison assures streaming service's users will be able to create an online persona “distinct and different” from their Google one
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Brendan Greene: "I'm done with battle royale"
PUBG designer discusses his move to the new Special Projects team, and the privilege of now working without a deadline
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"At Ubisoft you always have a second chance"
Ubisoft's Christine Burgess-Quémard on how the company maintains its unique culture with 15,000 employees
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#1ReasonToBe: "Inclusivity is a battle we can win"
Rami Ismail's final stint hosting the panel shares the stories of a refugee turns games developer, an Egyptian woman who refused to let a visa rejection silence her, and more
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Daedalic: "If we do this right, no one else will be able to make a Gollum game"
CEO Carsten Fichtelmann discusses plans for the iconic character, who will star in the first of Daedalic's many Lord of the Rings games
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Viveport Infinity subscription costs $12.99 per month, starts April 2
Offers Vive users unlimited access to virtual reality games and apps, $99 annual option also available
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GDC 2019 attendance sets new record at 29,000
2020 conference dated for March 16 to 20, hosted once again at the Moscone Convention Center
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Unions, diversity, and risk-taking: How GDC, IGF Award winners want to change the industry
This year's honorees discuss the changes they want to see, and the key challenges on the horizon
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God of War wins six G.A.N.G. Awards at GDC 2019
Annual audio awards bestows Best of the Year prize on Sony Santa Monica's blockbuster
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GAME shrugs off Google Stadia threat
European games retailer believes it can benefit from Google's new streaming platform
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Motion Twin's Dead Cells passes 1m units sold
Switch is the game's leading console platform, with PC the biggest platform overall