GDC 2017 (Page 2)
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Double Fine's Digital Archaeology
Having remastered Day of the Tentacle and Full Throttle, Tim Schafer explains why the industry needs to preserve its past better (and why it probably won't)
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YoYo Games: “Our competition with Unity is all in people's heads”
CTO Russell Kay believes GameMaker can still thrive in a market of free AAA game engines
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Indies on Nintendo: “We've been treated like royalty”
Is the Switch a new home for indies? We speak with Nintendo and multiple developers about the platform's appeal
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Blade & Soul: Table Arena - NCsoft's VR MOBA takes shape
But project lead Chung Sangwoo urges caution on VR eSports for now
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Please stop making "bland and flavorless" games - Sheffield
Necrosoft Games director Brandon Sheffield offers advice to indies on unleashing their taste
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Standing ovation for Palestinian dev at #1ReasonToBe
Developers from around the world share tales of passion, ambition, self-discovery and suffering at GDC 2017
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Oculus executive producer Rade Stojsavljevic offers advice to developers who want to enter the mobile VR ecosystem
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"Our player base was absolutely not ready for this"
Deus Ex: Mankind Divided developer Fleur Marty details the strengths and shortcomings of the microtransaction-driven game mode Breach
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Oculus drops Rift and Touch price by $200
Update: HTC doesn't "feel the need" to cut price of the Vive due to "incredible success" so far
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The Legend of Zelda: Breath of the Wild was prototyped in 2D
Nintendo returned to the original game as it prepared to radically change the series
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Unreal at GDC 2017: Star Wars, Andy Serkis, Borderlands 3 and Oculus price drop
CEO Tim Sweeney also praises “new renaissance” in PC games industry, new VR editor features available now
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Yoot Saito recalls swimming against the stream with his seminal Dreamcast aquarium life simulator
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"People don't leave companies. People leave their leads"
Iron Galaxy Studios has a few talent retention suggestions to keep promising young programmers happy
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Microsoft introduces the Xbox Live Creators program
Now anyone can publish Xbox Live-enabled games on Xbox One and Windows 10 PCs, no dev kit needed
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Xbox One, Project Scorpio to get mixed reality support in 2018
At GDC, Microsoft unveils its Windows Mixed Reality program and an Acer headset
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Four simple ways to get more influencers covering your game
Innervate consultant Becky Taylor offers GDC 2017 attendees helpful advice on how to attract YouTubers and streamers
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Where to watch Unreal's 2017 GDC keynote
Developers can watch this year's presentation via Twitch, YouTube and Facebook
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"You don't have to suffer to make great games"
Tanya Short of Kitfox Games explains how a developer's first priority is simply not to die
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Tips for writing better marginalized characters
Treachery in Beatdown City developer Shawn Alexander Allen offers advice for well-intentioned creators
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Rovio Games had its best year ever in 2016
Angry Birds firms discusses latest financial results at GDC 2017
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Unity's GDC 2017 keynote: Access to China, Artist in Residence and Power Rangers
Engine firm gears up for next product cycle as version 5.6 paves the way Unity 2017
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Ubisoft: Our VR games are not break-even and that's ok
Chris Early, VP of Digital, says Ubisoft's VR investment is about learning how to use the medium for the long-term
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Indies call for accessibility options from engine firms and platform holders
Devs suggest remappable controls, customisable gameplay speed and more would help broaden audience if made available by default
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Where to watch Unity's GDC 2017 keynote livestream
Engine and services firm expected to discuss new support for virtual and augmented reality, plus new game reveals
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Valve is adding SMI eye-tracking tech to OpenVR platform
Upgraded HTC Vive will be shown at GDC this week, Valve also working with LG on a brand new headset