Gamescom 2018
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Yager: "We're taking everything we've learned into The Cycle"
Timo Ullmann on combining the skills learned from Spec Ops: The Line and Dreadnought on Yager's first owned original IP
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Pixel Toys embraces games-as-a-service with Warhammer: Realm War
CEO Andy Wafer on converting Warhammer 40k: Freeblade from premium at the 11th hour, and building its successor for free-to-play from day one
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My.com: "Launching on console is shaping how the whole company looks at games"
Omer Karakayali on moving Mail.ru's gaming portfolio from a focus on Russia and the PC to a multiplatform, global stage
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"Nutaku is like Kongregate. With sex. And five times the traffic"
At Devcom 2018, Jeff Tremblay laid out the adult gaming portal's rise to success, and pledged to work toward a more inclusive future
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BioWare: "Anthem is not a departure, it's the continued evolution of our craft"
Game director Jon Warner discusses the terror and excitement of leading BioWare's new flagship IP
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Gamescom sets another record for attendance
But with 370,000 visitors, venue management admit to congestion issues
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Denuvo: "There is no uncrackable game. What we do is protect the initial sales"
Anti-tamper tech is far from iron-clad, but pirates are only willing to wait so long for a cracked game
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Why From Software chose Activision to publish Sekiro: Shadows Die Twice
"When From Software knocks on your door and says 'hey, we wanna make a game,' you have only one answer right?"
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Assassin's Creed to skip major release in 2019
Ubisoft avoids spin-off titles as well, focusing on support of Odyssey
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Remedy Entertainment building third development team
Update: With "Vanguard," Control developer's multi-project goals aiming for something "a lot more adventurous"
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Blizzard: "Who is your 'Red Shirt Guy'?"
At Devcom this week, Blizzard's Saralyn Smith advised developers to find and celebrate the stars in their communities
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Microsoft's Moon Studios, Activision Blizzard stand out in Gamescom Awards
Koch Media, Nintendo also take home multiple honors
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Shuhei Yoshida's first play of God of War - "He was horrified"
At Devcom 2018, creative director Cory Barlog laid out the difficult user responses to the in-development God of War, from both playtesters and SIE's top brass
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Six talks to watch at Devcom 2018
The pre-Gamescom developer conference will explore loot boxes, the line between satisfaction and addiction, and the emotional journey in creating God of War
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Sandbox Interactive: "You do this for the long-run, and there's no end in sight for us"
Ahead of his talk at Devcom 2018, CTO David Salz describes navigating a changing industry to build Albion Online