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The Grand Finale Of Beauty Queen, Malaysia's First & Largest Live Mobile Game Tournament Featuring Miss Malaysia

A Landmark in History

FOR IMMEDIATE RELEASE

Singapore, 9 December 2006 - Ozura Mobile, a wholly owned subsidiary of Nextnation Communication and a leading international publisher and developer of mobile entertainment, today announced the winners of the Beauty Queen Tournament Grand Finale, Malaysia's first and largest live mobile game tournament. The Beauty Queen mobile game series feature Miss Malaysia/World 2004 Gloria Ting.

Five of the nation's best mobile gamers who qualified went head to head in the Grand Finale, vying for the Grand Prize of MYR5,000 in cash and a dinner with Miss Gloria herself. After two hours of fierce competition, 18 year-old Hannie Ting from Sarawak, triumphed over other competitors to claim the Grand Prize and title of Beauty Queen Grand Finale Champion.

The Beauty Queen Grand Finale second and third place winners are 17-year old Mohd Farhan (Kelantan) and 29-year old Nik Zul Azmi (Negeri Sembilan) and they received MYR3,000 and MYR2,000 cash prizes respectively.

The five Grand Finale qualifiers competed in the first elimination round of the Grand Finale to narrow down to four final contestants. The second and final round of the Grand Finale took place between those four to determine the winners. All three games in the Beauty Queen series were used to test the contestants' gaming prowess built from the culmination of series of tournaments which has been ongoing since late March this year. The three editions of the Beauty Queen series in order of their release are Beauty Queen Workout, Beauty Queen Catwalk and Beauty Queen Charity.

The Beauty Queen tournament series was developed by Ozura in an effort to increase the public's awareness of the mobile games industry and demonstrate Ozura's capacity as one of Asia-Pacific's leading player in the mobile entertainment market. Beauty Queen tournament games are powered by FunlogiX, a proprietary mobile gaming community platform developed by Ozura. The platform is both GPRS and 3G ready, supporting all major handsets such as Nokia, Motorola, Samsung and Sony Ericsson.

A study by Juniper Research reveals that the global mobile entertainment market will be dominated by Asia Pacific. Over the entire period of 2006 to 2011, Asia Pacific is forecasted to contribute 37% of global mobile entertainment revenues.

"The success of the Beauty Queen Mobile Game Tournament provides strong indication that mobile gaming communities have begun to pick up significantly in Asia Pacific," commented Ozura's Chief Executive Officer, Lion Peh. "As the Grand Finale mark an end to our year-long efforts to promote mobile entertainment to the public, we have more plans in store for next year," he later revealed.

A prize giving ceremony for the Grand Finale winners was conducted on the same day, during which Sibu Community Services Association, a charitable organization which is involved in Methodist care and charity activities for the handicapped, received a donation from Ozura in honour of Miss Gloria Ting and in the spirit of charity reflected in the latest game series edition Beauty Queen Charity. Coverage of the event was done by Wise Tech Resources, and will be broadcasted across major media networks in Europe and Asia.

About Ozura Mobile

Ozura is a wholly owned subsidiary of Nextnation Communication and is a leading international developer and publisher for mobile games and game developer engine to carriers, aggregators, mobile phone manufacturers and service providers. The company creates games for mobile phones based on the J2ME, BREW and Symbian platforms. Ozura's games are available all over the world through its distribution network of partners spanning across 130 countries. It is expected that the growth of mobile phones supporting these platforms will exceed one billion units worldwide in 2008. For more information, visit www.ozura.com.

About Nextnation Communication

Nextnation Communication' a mobile application service provider' enables businesses and individuals to access' connect' and transact across today's complex global mobile networks. Its core product MINDCEP Platform is a mobile multimedia communication platform' facilitating and enabling mobile data transmission worldwide using WAP' MMS' SMS and Java technologies. MINDCEP is connected to some of the largest premium messaging networks in the world in order to offer a broad range of services from content distribution to mobile m-commerce and place the company at the forefront of this rapidly growing messaging market. Additional news and information about the company is available at www.nextnationnet.com.

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