Sudden Strike 3: Arms for Victory
Details of the add-on's new damage model.
16, May 2008 – Leading video game developer and publisher, Fireglow Games™ , today announces a new realistic damage model for Sudden Strike3:Arms for Victory. We have also checked and corrected units' characteristics such as tower rotation speed, rate of fire, number of crew and ammunition. They are more correct from the historical point of view now.
The trailer showing a new realistic damage model for Sudden Strike 3 Arms for Victory is now available for download here:
http://static2.suddenstrike.com/SS3_Damage_Model.avi
http://static4.suddenstrike.com/SS3_Damage_Model.avi
With release of the addon, damage model in Sudden Strike 3 Arms for Victory will take into account the following factors:
Object durability (wood, stone, concrete):
Based on visual appearance of an object, (the material which it was built from), we can estimate overall toughness of the object. Concrete is the strongest material of the game. To destroy concrete bunker a howitzer of large caliber is required. After brick and stone buildings go, then wooden constructions. Wooden buildings can be destroyed by the microcaliber artillery and flame throwers.
Armor slope:
We have collected historical data about all armored forces. Not only armor thickness is taken into account, but also armor slope. When hit in the armored part of object at a high angle, the bigger power of shell is required to break it. Sometimes, shells with insufficient power simply ricochet, and do not damage the object at all.
Types of shells:
The following types of shells are implemented in the game: armor-piercing, subcalibre, high-explosive, cumulative and incendiary. All shells have historical characteristics depending on the weapon firing , and have a penetration ability corresponding to values taken from the penetration tables.
The armor penetration and damage of internal object's structures:
If an armor piercing or subcalibre shell breaks through armor, it has a chance to destroy internal structure of the object in the point of the hit. For example, if a shell hits a thread, tank will be immobilized. Hits to the tower inflict damage to the tank's crew. Another example are the flamethrowers. They virtually couldn't damage a tank, but hitting an SPG or tank with open gun turret, destroys it's crew with ease.
About Sudden Strike 3: Arms for Victory:
Sudden Strike 3: Arms for Victory is the latest instalment in the award-winning, critically acclaimed and hugely popular Sudden Strike series. It features historically authentic models built to scale, fully interactive giant maps and full 3-D state-of-the-art graphics in the popular Sudden Strike style. Only Sudden Strike plays like the 'real thing'. WW2 gaming at its best: on land, at sea and in the air!
Features:
• Fully interactive landscape (all objects can be destroyed, all buildings and pillboxes can be used as shelter)
• Massive operations on big maps, strategic scale of the maps (front line can be a few kilometres long)
• Thousands of units fighting in real time
• More than 300 tanks, ships, soldiers, guns and planes with original weapons built to scale
• Great sounds, 5.1 supported, nations speak native languages
• New feature - advanced Micro AI-behaviour allows your troops to act exactly as you plan
• Joint naval and ground operations, air raids, artillery strikes etc.
• State-of-the-art technology to render 3D landscape, realistic lines of sight and fire
• Spectacular visual & lighting effects
• Multiplayer mode: up to 8 players, GameSpy® supported
• Five campaigns playable for American, British, German, Japanese and Soviet sides
About Fireglow Games
Fireglow Games® Publishing focuses on the marketing and promotion of first and third-party products, with the goal of North American and Western European market penetration through publishing and distribution agreements.
Fireglow Studios has developed the Sudden Strike series: Sudden Strike, Sudden Strike Forever, Sudden Strike II, Sudden Strike – Resource War, Sudden Strike 3: Arms for Victory . ( http://www.suddenstrike.com ), and Stranger ( http://www.strangergame.com – an independent RTS/RPG brand).
Fireglow subsidiary studio, Fireglow Casual Studio, founded in 2006, has developed Plumeboom: The First Trial and The Golden Path of Plumeboom ( http://www.plumeboom.com - a casual games brand).
For more information about Fireglow, visit http://www.fireglowgames.com
For additional information, please contact: Max.Dolmar@fireglowgames.com