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SPIL Games' Peter Driessen

On the move to social, HTML growth and why the old casual games model will die

GamesIndustry.bizIs the business model microtransaction-based for the most part?
Peter Driessen

Yes, that's right.

GamesIndustry.biz How confident are you that the model of wait/spam/pay system most social games use is something that's here for the long haul?
Peter Driessen

The question is what is a social game? You have different categories, and how I see it is even singleplayer games which startup into your social feature set and where you can play for high scores, comparing features, is a social game for me. So social games which can be very small to very big games like those from Zynga - and they're from different genres, so you can have the farm style of games but also the Wooga style of games, which are much more casual in a sense. I think everything is becoming social, but within these social games are different categories, and I think there will be continuous development in that area. If you talk about, for example, Popcap, their games are social nowadays and have huge success within Facebook.

We're big believers that in a couple of years gaming through a mobile browser will be bigger than through apps

GamesIndustry.bizIs there room for more successful social games in the FarmVille vein?
Peter Driessen

The category will get much broader, while the next genre - and Wooga is a great example of this - will be much more casual and setup a new category. I'm working with some other companies now and have seen some new developments in that field, where they make a mixture of casual and MMO games - MMOs in a lighter form. I really believe that will work well. We haven't seen everything yet, that's for sure.

GamesIndustry.biz How important is it to SPIL to be able to say 'we are the nth biggest social games company' or 'we could beat Playdom or even Zynga'?
Peter Driessen

We won't beat Zynga, we won't be Playdom because we're not a developer of social games. We are much more a company who develops social gaming platforms, and tries the best games around it, and comes up with the best user experience for the audience that comes its way.

GamesIndustry.bizAt some point though, Zynga will surely come up with its own social platform, though it's stuck with Facebook for now. What happens then?
Peter Driessen

A lot of those companies are trying that, and so far we just have to see if that's a successful approach.

GamesIndustry.bizThere's a lot of people trying it on mobile too, like Ngmoco and DeNA's Mobage Town - are they a rival to you too?
Peter Driessen

I can't speak for these kinds of companies of course, but what we are doing is making these platforms bigger and bigger and building viral elements around it as well. For example, GirlsGoGames.com is big and girls really love those social elements, but also those kinds of target groups are not really allowed in Facebook because they are between eight and thirteen. So we really have something to offer them, and also focus a lot on something which is safe for children. We do a lot of community management and making sure that we do it in the best way possible.

GamesIndustry.bizHow do most of these visitors find their way to your platforms? While you've got enormous traffic your sites and games aren't ones you often hear name-dropped within gaming circles.
Peter Driessen

It's mainly an SEO thing, because we bought great domain names in the past. GirlsGoGames is also a name that people look for, especially girls - they look on Google for girls and games. These kinds of names help us to be found tremendously.

GamesIndustry.bizAre you moving those services to mobile at all?
Peter Driessen

Yes, and we're big believers that in a couple of years gaming through a mobile browser will be bigger than through apps. We're taking the first steps there, but not only us - you also see Microsoft and Google and Facebook moving in that direction. Facebook will open up with their HTML5 mobile platform before the end of the year. So the only way to push games within Facebook Mobile is HTML5.

GamesIndustry.bizYou're confident that can take off so soon? Other firms seem to think it will be some time before HTML5 is really ready for prime-time.
Peter Driessen

It will take two or three years before it will be bigger than the apps, but it will grow in a very fast way. We've already seen huge developments in that area.

GamesIndustry.bizWhat happens if Apple decide to clamp down on it as they did with Flash?
Peter Driessen

That's always a possibility, but HTML5 is friendlier to use on the phone - with Flash you're faced with more problems. And as well as that when you build in HTML5 you can use it on your PC, on your iPhone and also on the television screen. It enables gameplay on every device, and I think that's the best thing about it.

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Alec Meer

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A 10-year veteran of scribbling about video games, Alec primarily writes for Rock, Paper, Shotgun, but given any opportunity he will escape his keyboard and mouse ghetto to write about any and all formats.