The organisers of the Serious Games Summit, which will take place as part of next year's Game Developers Conference, have announced the line-up of speakers and sessions.
The SGS focuses on the use of interactive technology within non-entertainment sectors, and will offer a mixture of tutorials, case studies and interactive group workshops.
This year's sessions will include a speech on interactive storytelling from Santiago Siri, creative director of Three Melons, and a presentation from Realtime Associates president David Warhol about his work producing educational games for five to seven year olds.
Michael Mateas of the University of Santa Cruz and Procedural Arts engineer Andrew Stern will give a lecture titled 'Next-Gen Conversational Characters for Serious Games', while Persuasive Games's Ian Bogost will discuss persuasion and expression in games.
More than 40 sessions are planned in total - visit the SGS website for more details.
"The serious games industry is rapidly becoming an important and significant segment within the videogame development community," said GDC executive director Jamil Moledina.
"The GDC is proud to take a leading stance in this arena and provide our attendees with the most thorough conference program dedicated to serious game development."
The Serious Games Summit will take place at the Moscone Convention Center in San Francisco from March 5 - 6.