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Second Life to ban gacha mechanics

From August 31, selling content via gacha machines will no longer be permitted in the title

Linden Lab, the developer of long-standing sim Second Life, announced that it will be removing gacha mechanics from the title later this month.

The adjustment is due to a "changing regulatory climate," the developer said in a blog post.

"We know that creators plan their content releases far in advance and will need to re-tool their products, so to mitigate the impact to those affected, we are giving a 30-day grace period, until midnight SLT on August 31," the announcement continued. "After that time, selling content via gacha machines will no longer be permitted in Second Life."

The announcement clarified that enforcement won't start until September 1, with the company only issuing warnings to begin with before a full enforcement of the policy from September 30.

Sales where the customer knows what they are purchasing in advance will still be permitted on the platform, only chance-based purchases will be banned.

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Marie Dealessandri

Deputy Editor

Marie Dealessandri joined GamesIndustry.biz in 2019 to head its Academy section. A journalist since 2012, she started in games in 2016 at B2B magazine MCV. She can be found (rarely) tweeting @mariedeal, usually on a loop about Baldur’s Gate and the Dead Cells soundtrack. GI resident Moomins expert.