Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Salvation

Your - or someone's, anyway - latest questions answered.

April 3, 2008

As we continue to upgrade the current game version, we are happy to give you quick reports in the form of screenshots, music and regular Q&A sessions.

Through the last week or so we have made considerable progress with adding a few graphics technologies, all to enrich the atmosphere of our in-game locations. Check out the latest screenshots, - here we concentrated on location landmarks and key scenes plus introduce you to some new main character functionality.

The following is our weekly brief Q&A for you.

What about multiplayer? Something new?

We are basically up to three MP modes, two of them are traditional (deathmatch and team deathmatch) and one is exclusive – “Opposition”. The last one is a 5 to 5 fraction versus fraction play with a strong tactical element. This mode special feature is what we prefer to call plan and resolve stages. Resolve stages usually begin with AI environment event occurring randomly. This mode requires players to have knowledge of location, team members’ strong and weak points and a number of good attacking, defensive and hit and run tactics in their sleeves.

Tell us more about the story!

You’ve already heard of big dystopia masterpieces like “Us”, “1984”, “Brave new world”. The task is quite challenging, since as you deliver something like this you have to concentrate not only on character dramas, but also to recreate the whole damn world with its own logic, backgrounds and history. Another great deal is to give all that info to the player without making him bored. We go quite experimental here and will present a number of smaller spin-offs prior to the project release to give you some hints on the universe. There will also be some hints hidden on the internet, published in magazines and other sources. The game itself, of course is a complete, good and stand-alone story to be told.

You’ve said there shall be other characters…

Yep, there is one other full-scale playable character, Narumi Amano and one you will get to play now and then – Alexander Geist. Narumi is a gene modified assassin who tries to turn back her humanity and Geist is a mysterious psyonic who takes his own investigation on the Regime. Each one surely has unique skills and abilities, so as gameplay tactics in different circumstances. We plan to demonstrate this on video feeds at later stages of development.

Author
GamesIndustry International avatar

GamesIndustry International

Contributor

GamesIndustry International is the world's leading games industry website, incorporating GamesIndustry.biz and IndustryGamers.com.