Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Saitek Pro Flight X65F Control System

"Force-sensing" throttle/stick combo to go on sale next month.

San Diego, January 06, 2010

Mad Catz® Interactive, Inc. (AMEX/TSX: MCZ), a leading worldwide third-party interactive entertainment accessory provider, today announced plans to ship the highly anticipated Saitek Pro Flight X-65F Control System, a premium hands-on throttle and stick flight simulation device utilizing ‘Force Sensing’ technology, in February 2010.

Announced in 2009, the Force Sensing technology used in the X-65F simulates the authentic aircraft controls typically found in modern fighter jets by responding to the pressure exerted on the stick while it remains still at all times. With the stick remaining still and in-game movements reacting only to the player’s pressure, gamers can command with extreme precision and realism. In addition to the Force Sensing Shaft and Twist Rudder Controls, the X-65F affords gamers the opportunity to adjust multiple aspects of the Force Sensing system on-the-fly, including adjustments for each axis of the stick, resulting in customized control without the need to interrupt game play.

Included in pack, gamers can enjoy a complementary CD containing ready-made control profiles for many leading flight simulation and flight action software titles, providing gamers with the optimum control configuration without the need to manually map button layouts. Software profiles provided include: Microsoft® Flight Simulator X™, Lock On™: Air Combat Simulation, Microsoft Combat Flight Simulator™ and Falcon 4.0™.

Also included in pack is a complementary PC demo of the Ubisoft® game, Lock On: Flaming Cliffs™, allowing gamers to experience the realism of the X-65F without the need to purchase additional software.

Darren Richardson, President and Chief Executive Officer of Mad Catz commented, “The Saitek brand has always been synonymous with flight simulation, realism, and build quality. The X-65F was designed from the ground-up and revolutionizes HOTAS control systems with the addition of Force Sensing technology. Since announcing the X-65F last year, the flight simulation community has been following the development closely. We are delighted that ‘simers’ and gamers can now experience it for themselves. The X-65F demonstrates a continuation of our strategy of developing products that evoke a passionate consumer response.”

The Saitek Pro Flight X-65F Control System is expected to ship in February 2010 and will have an SRP of: $399.99 / £349.99.

For further information please contact:

Media

Alex Verrey: Global PR & Communications Manager

t. +44 (0) 1908 336 538

e. averrey@madcatz.com

Michael Greco: Vice President of Marketing

t. +1-619-321-3564

e. mgreco@madcatz.com

Investors

Stewart Halpern: Chief Financial Officer

t. +1-619-321 3550

e. shalpern@madcatz.com

Joseph Jaffoni, Norberto Aja and Jim Leahy

Jaffoni and Collins Incorporated

t. 212/835-8500

e. mcz@jcir.com

About Mad Catz Interactive, Inc.

Mad Catz is a global leader in providing innovative peripherals for the interactive entertainment industry. Mad Catz designs and markets accessories for videogame systems and publishes videogame software, including the industry-leading GameShark videogame enhancements, under its Mad Catz, GameShark and Joytech brands. Mad Catz also designs and markets mice, keyboards, headsets, PC gaming controllers and other PC peripherals through its Saitek and Cyborg brands, and manufactures and markets proprietary portable earphones under its AirDrives brand. Mad Catz distributes its products through most of the leading retailers offering interactive entertainment products across North America and Europe, and is increasing its distribution reach in Asia. For additional information please go to www.madcatz.com, as well as www.gameshark.com, www.airdrives.com and www.saitek.com.

Safe Harbor for Forward Looking Statements: This press release contains forward-looking statements about the Company's business prospects that involve substantial risks and uncertainties. The Company assumes no obligation to update the forward-looking statements contained in this press release as a result of new information or future events or developments. You can identify these statements by the fact that they use words such as "anticipate," "estimate," "expect," "project," "intend," "should," "plan," "goal," "believe," and other words and terms of similar meaning in connection with any discussion of future operating or financial performance. Among the factors that could cause actual results to differ materially are the following: the ability to maintain or renew the Company's licenses; competitive developments affecting the Company's current products; first party price reductions; the ability to successfully market both new and existing products domestically and internationally; difficulties or delays in manufacturing; or a downturn in the market or industry. A further list and description of these risks, uncertainties and other matters can be found in the Company's reports filed with the Securities and Exchange Commission and the Canadian Securities Administrators

###

Author
GamesIndustry International avatar

GamesIndustry International

Contributor

GamesIndustry International is the world's leading games industry website, incorporating GamesIndustry.biz and IndustryGamers.com.