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Recent articles about Zynga
Frank Gibeau says casual games firm has a great partnership with both Apple and Google
Company reports second profitable year in a row after a lengthy period of recovery
CEO Frank Gibeau discusses acquisition approach as publisher picks up Empires & Puzzles studio for $560 million, raises guidance
Mobile revenue reaches $212 million in Q3 2018
Both licensed games will be casual, mobile experiences to be developed at company's US studios
Publisher will also take over mobile tower defense game Star Wars: Commander
Social publisher beats guidance with $233.9 million in non-GAAP sales, net losses of just over $900,000
But Frank Gibeau tells GamesIndustry.biz recovering firm is not on a buying spree, pips Merge Dragons as new forever franchise
Meanwhile, company founder Mark Pincus reduces personal voting power from 70 per cent to ten per cent
Net income up $138.4m year-on-year to $26.6m, daily active users reaches four-year high at 20 million
At Slush, Zynga founder Mark Pincus advised mobile startups to set a "high bar" for organic growth before investing in advertising and UA
Developer building a portfolio of card games to keep players engaged for a very long period of time"
Zynga has now posted two consecutive profitable quarters for the first time since going public
Social gaming company hopes to relocate staff to Brighton, London after winding down NaturalMotion middleware business
90% of Zynga's audience now comes from mobile, CEO Frank Gibeau stressed to us
Zynga partners with MGM to bring long-running mobile hit to the not-quite-as-small screen
Soft-launched game canned after just three months as publisher didn't believe it would be a successful forever franchise
Publisher charged players between $5 and $35 for Fast and the Furious tie-in car in CSR Racing 2
High-end free-to-play mobile game due for Eastern release by the end of the year
Class will focus on "Zynga's design methodology" and promote diversity, inclusivity
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