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Recent articles about Vlambeer
Wren Brier and Rami Ismail discuss the evolution of clones in recent years and how to cope with your game being copied
Rami Ismail and Jan Willem Nijman going their separate ways after a decade; final game Ultrabugs still planned for release
Vlambeer's Rami Ismail pokes holes in the notion of cream rising to the top, explains why devs and platforms may believe in it anyway
At Reboot Develop, Rockfish, Vlambeer and 11 bit take very different views on the value of cutting prices
Developers behind Owlboy, Nuclear Throne, and Firewatch compare notes on how they built their games' back stories and the ways fans filled in the blanks
"Wage slaves" should "shake off mental shackles" says multi-millionaire. [UPDATE: St. John's daughter blasts his "toddler meltdown"]
Rami Ismail addresses the 'Indiepocalypse', and tells first time developers to accept and embrace failure
"We talk about the funny bugs in a Ubisoft game for weeks, but take months to respond to harassment happening straight under our nose."
Find strength in adversity say Ismail, Hunt and Griffith
Rami Ismail delighted the Gamelab audience with a funny and illuminating talk
Rami Ismail talks about how to solve discoverability problems, downplays YouTube payola worries
Rami Ismail encourages industry to lower barriers to creation, promote diversity in developer community
The Ridiculous Fishing developer shares the highs and lows of last year
Rami Ismail on the controversial simultaneous launch rule for Xbox One's indies
"There was no extravagant cease and desist letter"
Microsoft has made "a huge leap in the right direction" says Ismail
Ridiculous Fishing dev a victim of crime at trade show
We delve into the freelance composition career of Eirik Suhrke
Ridiculous Fishing studio claims "non-evil" free-to-play design is "almost impossible"
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