The Chinese Room

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Recent articles about The Chinese Room

Little Orpheus release pushed back "in light of recent world events"

"We recognise some of the game's themes and content may be upsetting to players at this time," publisher Secret Mode says

How internships can drive more diversity into games

The Chinese Room's Ed Daly reflects on the company's internship programme and how other studios can lower the barriers for underrepresented groups to enter the industry

The Chinese Room has grown 10x since Sumo acquisition

Two founders have hired 17 new staff in the last three months for new project

Sumo Digital acquires The Chinese Room

Brighton-based developer of Dear Esther becomes the fifth Sumo Digital studio

Significant layoffs at The Chinese Room as studio goes dark for new project

"Is this the end? No, I don't think so," Dan Pinchbeck writes as majority of staff are let go

"This industry is not going to protect us. We have to learn to protect ourselves"

The Chinese Room co-founder Jessica Curry calls for greater diversity in the industry, says everyone needs to do their part

Games shouldn't have to be "defended from innovation" - Pinchbeck

Dear Esther creator talks about walking sims and questions what makes a game a game

Everybody's Gone to the Rapture picks up ten BAFTA nominations

The Chinese Room's game is out in front, with Her Story and The Witcher 3 picking up seven noms each

Dan Pinchbeck wins Writer's Guild award

Chinese Room co-founder picks up prize for Everybody's Gone to the Rapture

Chinese Room studio head leaving games

Dear Esther dev Jessica Curry cites health, toxic publisher relationship, industry's treatment of women as reasons for stepping away from the medium

Education vs. Vocation

The Chinese Room's Dan Pinchbeck on the complex tension between learning the craft and getting a job

Master Of Horror: Dan Pinchbeck

“The hate mail we got made Amnesia: A Machine For Pigs look like Sesame Street”

Amnesia director: "Diversity can only be a good thing"

Jessica Curry wonders why 'different' is such a threatening concept in game development

The Chinese Room: Balancing fun with terror in Amnesia: A Machine for Pigs

Dan Pinchbeck and Jessica Curry share dark thoughts; how they write horror, prompt emotions - and why they won't let the player off the hook


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