The Astronauts
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Astronauts' Ethan Carter sells 60K in first month
"When you dig deep, you will see that 60K copies is actually pretty good"
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The Astronauts: 'It's just a game' design
Adrian Chmielarz on moving beyond his intuition with The Vanishing of Ethan Carter
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The Astronauts: "In 2014, $60 for a game is a little insane"
Creative director Adrian Chmielarz on the lessons of Bulletstorm and the problem with price-points
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Bulletstorm dev predicts next-gen of game design
"The old ways they no longer work" says Adrian Chmielarz
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The Astronauts: "We're no longer excited by mammoth-sized games"
Adrian Chmielarz on why the old Bulletstorm team decided to downsize