SuperData Research, Inc.
Founded by veteran games industry researchers, SuperData is the leading provider of market intelligence covering the market for free-to-play gaming, digital console, mobile, PC downloadable, streaming media and eSports. Using digital point-of-sale data received from publishers, developers and payment service providers, SuperData’s analyses are based on the monthly spending of 48 million paying online gamers worldwide in combination with qualitative consumer insight. SuperData helps its customers understand what people play, connect to and spend on.
Recent articles about SuperData Research, Inc.
Overwatch surpasses $1b in in-game spending, Rainbow Six Siege revenue up to $36.8m last month
Fortnite still leader in digital earnings on console last month, though revenue remains down YOY
Report finds 71% of millennial gamers watch gaming video content online
Battle royales continue to drive growth alongside console games as premium PC digital sales decline
Premium PC games see largest decline, leaving Fortnite near the top on both console and PC
Mobile, premium PC revenue dipped, offsetting console increases
Destiny 2 Forsaken expansion beats out Fortnite to top digital console rankings
But virtual reality set for a strong year in 2019, with Oculus Quest expected to outsell Rift by three to one
Dashboard will allow users to track multiple metrics related to game streaming and videos across major content platforms
Major industry market intelligence company joins analytics group to bolster digital gaming, esports data
July digital games market report shows Epic's battle royale nonetheless continues to drive growth
PUBG bolstered by Steam sale with second-best month of all time by unit sales
Market research firm says Epic's shooter is bringing in new audiences, but also masking declines in old series
Q2 shipments show waning interest in VR as Pokemon Go continues to popularize AR
Superdata's monthly digital games market report finds worldwide spending up 25% year-over-year to $9.1 billion thanks largely to mobile growth
Half of US women streamers go unpaid despite country's higher-than-average spending on influencer support
Virtual reality revenue will fall behind AR/MR by 2021, says SuperData
Market intelligence firm expects new stand-alone offering to lead all premium headsets in shipments this year, downgrades overall VR projections
Battle Royale game earned more additional content revenue than any other console title in February - except Call of Duty
Epic Games' battle royale generates $5.3m in first ten days on iOS
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