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SuperData Research, Inc.

Founded by veteran games industry researchers, SuperData is the leading provider of market intelligence covering the market for free-to-play gaming, digital console, mobile, PC downloadable, streaming media and eSports. Using digital point-of-sale data received from publishers, developers and payment service providers, SuperData’s analyses are based on the monthly spending of 48 million paying online gamers worldwide in combination with qualitative consumer insight. SuperData helps its customers understand what people play, connect to and spend on.

Recent articles about SuperData Research, Inc.

SuperData: Digital spend on console reaches $1.24bn for September

Destiny 2 Forsaken expansion beats out Fortnite to top digital console rankings

SuperData: Mobile AR to generate more revenue than VR by 2021

But virtual reality set for a strong year in 2019, with Oculus Quest expected to outsell Rift by three to one

SuperData launches media measurement tool SuperData Arena

Dashboard will allow users to track multiple metrics related to game streaming and videos across major content platforms

SuperData acquired by Nielsen Holdings

Major industry market intelligence company joins analytics group to bolster digital gaming, esports data

Superdata: No Man's Sky flies once more as Fortnite begins to flag

July digital games market report shows Epic's battle royale nonetheless continues to drive growth

Worldwide digital spending up 15% in June - Superdata

PUBG bolstered by Steam sale with second-best month of all time by unit sales

Fortnite's success may be undermining big franchises - Superdata

Market research firm says Epic's shooter is bringing in new audiences, but also masking declines in old series

Oculus Go supporting otherwise faltering VR headset market

Q2 shipments show waning interest in VR as Pokemon Go continues to popularize AR

Fortnite growth slows in May as Pokemon Go makes comeback

Superdata's monthly digital games market report finds worldwide spending up 25% year-over-year to $9.1 billion thanks largely to mobile growth

US has the largest gender pay gap for video game streamers

Half of US women streamers go unpaid despite country's higher-than-average spending on influencer support

Revenue expected to double this year for augmented and mixed reality

Virtual reality revenue will fall behind AR/MR by 2021, says SuperData

Oculus Go to ship 1.8 million this year - Superdata

Market intelligence firm expects new stand-alone offering to lead all premium headsets in shipments this year, downgrades overall VR projections

Superdata: Fortnite has more monthly active users than GTA Online

Battle Royale game earned more additional content revenue than any other console title in February - except Call of Duty

Fortnite dominates both Twitch and YouTube, according to latest figures

Epic Games' battle royale generates $5.3m in first ten days on iOS

Almost $9bn spent on digital games in January - Superdata

Research firm also reports PUBG and Fortnite generated $200m in revenue last month

Augmented and mixed reality revenue to overtake VR by 2021

AR/MR revenue expected to double to $3.2 billion this year

Games industry generated $108.4bn in revenues in 2017

$82bn generated by free-to-play games, esports on track to be a $1bn business in 2018

Digital game sales up 17% in December - Superdata

Research firm finds gamers worldwide spent nearly $10 billion on games as Call of Duty: World War II and Grand Theft Auto Online break records

Global esports revenue to hit $2.3 billion in 2022 - SuperData

"Advertisers and investors are finally taking notice of esports' access to key audiences"

Digital revenues up 15% in October - Superdata

Single-player games holding their own while Destiny 2 and PUBG push premium PC up 28%; worldwide digital revenues total $8.5 billion

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  • 401 Park Ave South, 10th floor
  • New York
  • NY
  • 10016
  • United States

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