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SuperData Research, Inc.

Founded by veteran games industry researchers, SuperData is the leading provider of market intelligence covering the market for free-to-play gaming, digital console, mobile, PC downloadable, streaming media and eSports. Using digital point-of-sale data received from publishers, developers and payment service providers, SuperData’s analyses are based on the monthly spending of 48 million paying online gamers worldwide in combination with qualitative consumer insight. SuperData helps its customers understand what people play, connect to and spend on.

Recent articles about SuperData Research, Inc.

January digital games spending reaches $11.6bn

Superdata reports a 15% rise in revenue year-on-year worldwide, with the PC space particularly growing

Cyberpunk 2077's launch month sets digital sales record despite refunds

SuperData reports $12 billion in digital spending for December, a new high mark for monthly total revenue

Digital games spending reached $127 billion in 2020

Free-to-play spending made up 78% of the total, but premium title revenue saw greater year-on-year growth

Black Friday 2020 digital games spending saw 10% decline

More than 13% decline in digital console earnings likely driven in part by limited next-gen console supply

Genshin Impact leads October digital game spending

Superdata says multiplatform free-to-play game has highest grossing title as the month saw spending rise 14% to $10.6b

Digital console spending up 40% last month thanks to wave of big releases

SuperData: NBA 2K21, Avengers, Tony Hawk, and Super Mario 3D All-Stars lead console spending for September

Fall Guys had the highest-earning PC launch since Overwatch in digital revenue

SuperData: It brought in $185 million in August on PC, with 8.2m players buying the game

Ghost of Tsushima sold 1.9m digital units in July

And Pokémon Go's Go Fest event just gave the game its best month since August 2016

SuperData raises XR forecast for 2020 to $6.9 billion

But it's lowering its long-term projections for the second time this year

Digital games spending reaches $10.2b in May as COVID-19 restrictions relax

Grand Theft Auto 5, Civilization 6 see PC spending surges thanks to free Epic Games Store release

Animal Crossing: New Horizons sold 3.6m digital units in April

It's now the top Nintendo Switch title in lifetime digital sales and digital revenue

Superdata downgrades XR projections for 2020 through 2023

COVID-19 manufacturing slowdown brings anticipated 2020 revenue down to $6.3 billion

Epic questions SuperData on Fortnite figures

Developer says market intelligence firm "has repeatedly published wildly inaccurate" numbers for its battle royale game

Valve Index sales more than doubled following Half-Life Alyx announcement

SuperData: The Index sold 149k units in 2019, 103k of which were sold in Q4

Red Dead Redemption 2 digital unit sales doubled in December, thanks to Steam launch

SuperData: Rockstar's western sold 1m digital units last month

Record $120.1 billion earned by games and interactive media in 2019

Superdata report shows $4 out of every $5 spent on digital games goes on free-to-play titles

Red Dead Redemption 2 sold 408k units on the Epic Games Store in its first month

By comparison, Borderlands 3 sold 1.78m units on EGS in its debut month

SuperData: Russia to surpass France as third-largest games market in Europe

Growth of mobile, esports, and free-to-play PC games expected to offset end of generation slowdown

Less than half of US gamers purchased in-game content last month

SuperData: Additional content spending stagnating on PC and console as players gravitate toward fewer titles overall

78% of gaming preteens also watch online gaming videos

Children ages 10-12 mainly watch to improve skills, watch entertaining content creators

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  • 401 Park Ave South, 10th floor
  • New York
  • NY
  • 10016
  • United States

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