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SuperData Research, Inc.

Founded by veteran games industry researchers, SuperData is the leading provider of market intelligence covering the market for free-to-play gaming, digital console, mobile, PC downloadable, streaming media and eSports. Using digital point-of-sale data received from publishers, developers and payment service providers, SuperData’s analyses are based on the monthly spending of 48 million paying online gamers worldwide in combination with qualitative consumer insight. SuperData helps its customers understand what people play, connect to and spend on.

Recent articles about SuperData Research, Inc.

Animal Crossing: New Horizons sold 3.6m digital units in April

It's now the top Nintendo Switch title in lifetime digital sales and digital revenue

Superdata downgrades XR projections for 2020 through 2023

COVID-19 manufacturing slowdown brings anticipated 2020 revenue down to $6.3 billion

Epic questions SuperData on Fortnite figures

Developer says market intelligence firm "has repeatedly published wildly inaccurate" numbers for its battle royale game

Valve Index sales more than doubled following Half-Life Alyx announcement

SuperData: The Index sold 149k units in 2019, 103k of which were sold in Q4

Red Dead Redemption 2 digital unit sales doubled in December, thanks to Steam launch

SuperData: Rockstar's western sold 1m digital units last month

Record $120.1 billion earned by games and interactive media in 2019

Superdata report shows $4 out of every $5 spent on digital games goes on free-to-play titles

Red Dead Redemption 2 sold 408k units on the Epic Games Store in its first month

By comparison, Borderlands 3 sold 1.78m units on EGS in its debut month

SuperData: Russia to surpass France as third-largest games market in Europe

Growth of mobile, esports, and free-to-play PC games expected to offset end of generation slowdown

Less than half of US gamers purchased in-game content last month

SuperData: Additional content spending stagnating on PC and console as players gravitate toward fewer titles overall

78% of gaming preteens also watch online gaming videos

Children ages 10-12 mainly watch to improve skills, watch entertaining content creators

Enterprise revenue expected to jump 69% this year as VR takes hold in business

PlayStation VR continues as market leading headset, breaching 4.7 million units sold

Pokemon GO just saw its best month since 2016

SuperData: Niantic's deluge of summer events helped the game gross $176 million in August

SuperData: Crash Team Racing sold over 550k units digitally in June

Overwatch surpasses $1b in in-game spending, Rainbow Six Siege revenue up to $36.8m last month

Superdata: PUBG sells 4.7m digital units year-to-date

Fortnite still leader in digital earnings on console last month, though revenue remains down YOY

SuperData: US millennials spend $112 a month on gaming

Report finds 71% of millennial gamers watch gaming video content online

SuperData: Sekiro sells 1.4m digital units in March, beating Dark Souls III launch

Battle royales continue to drive growth alongside console games as premium PC digital sales decline

Superdata: Digital revenue down in January as major console franchises underperform

Premium PC games see largest decline, leaving Fortnite near the top on both console and PC

Superdata: Digital games spending flat last month

Mobile, premium PC revenue dipped, offsetting console increases

SuperData: Digital spend on console reaches $1.24bn for September

Destiny 2 Forsaken expansion beats out Fortnite to top digital console rankings

SuperData: Mobile AR to generate more revenue than VR by 2021

But virtual reality set for a strong year in 2019, with Oculus Quest expected to outsell Rift by three to one

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  • 401 Park Ave South, 10th floor
  • New York
  • NY
  • 10016
  • United States

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