SuperData Research, Inc.
Founded by veteran games industry researchers, SuperData is the leading provider of market intelligence covering the market for free-to-play gaming, digital console, mobile, PC downloadable, streaming media and eSports. Using digital point-of-sale data received from publishers, developers and payment service providers, SuperData’s analyses are based on the monthly spending of 48 million paying online gamers worldwide in combination with qualitative consumer insight. SuperData helps its customers understand what people play, connect to and spend on.
Recent articles about SuperData Research, Inc.
Superdata reports a 15% rise in revenue year-on-year worldwide, with the PC space particularly growing
SuperData reports $12 billion in digital spending for December, a new high mark for monthly total revenue
Free-to-play spending made up 78% of the total, but premium title revenue saw greater year-on-year growth
More than 13% decline in digital console earnings likely driven in part by limited next-gen console supply
Superdata says multiplatform free-to-play game has highest grossing title as the month saw spending rise 14% to $10.6b
SuperData: NBA 2K21, Avengers, Tony Hawk, and Super Mario 3D All-Stars lead console spending for September
SuperData: It brought in $185 million in August on PC, with 8.2m players buying the game
And Pokémon Go's Go Fest event just gave the game its best month since August 2016
But it's lowering its long-term projections for the second time this year
Grand Theft Auto 5, Civilization 6 see PC spending surges thanks to free Epic Games Store release
It's now the top Nintendo Switch title in lifetime digital sales and digital revenue
COVID-19 manufacturing slowdown brings anticipated 2020 revenue down to $6.3 billion
Developer says market intelligence firm "has repeatedly published wildly inaccurate" numbers for its battle royale game
SuperData: The Index sold 149k units in 2019, 103k of which were sold in Q4
SuperData: Rockstar's western sold 1m digital units last month
Superdata report shows $4 out of every $5 spent on digital games goes on free-to-play titles
By comparison, Borderlands 3 sold 1.78m units on EGS in its debut month
Growth of mobile, esports, and free-to-play PC games expected to offset end of generation slowdown
SuperData: Additional content spending stagnating on PC and console as players gravitate toward fewer titles overall
Children ages 10-12 mainly watch to improve skills, watch entertaining content creators
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