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SuperData Research, Inc.

Founded by veteran games industry researchers, SuperData is the leading provider of market intelligence covering the market for free-to-play gaming, digital console, mobile, PC downloadable, streaming media and eSports. Using digital point-of-sale data received from publishers, developers and payment service providers, SuperData’s analyses are based on the monthly spending of 48 million paying online gamers worldwide in combination with qualitative consumer insight. SuperData helps its customers understand what people play, connect to and spend on.

Recent articles about SuperData Research, Inc.

Fortnite growth slows in May as Pokemon Go makes comeback

Superdata's monthly digital games market report finds worldwide spending up 25% year-over-year to $9.1 billion thanks largely to mobile growth

US has the largest gender pay gap for video game streamers

Half of US women streamers go unpaid despite country's higher-than-average spending on influencer support

Revenue expected to double this year for augmented and mixed reality

Virtual reality revenue will fall behind AR/MR by 2021, says SuperData

Oculus Go to ship 1.8 million this year - Superdata

Market intelligence firm expects new stand-alone offering to lead all premium headsets in shipments this year, downgrades overall VR projections

Superdata: Fortnite has more monthly active users than GTA Online

Battle Royale game earned more additional content revenue than any other console title in February - except Call of Duty

Fortnite dominates both Twitch and YouTube, according to latest figures

Epic Games' battle royale generates $5.3m in first ten days on iOS

Almost $9bn spent on digital games in January - Superdata

Research firm also reports PUBG and Fortnite generated $200m in revenue last month

Augmented and mixed reality revenue to overtake VR by 2021

AR/MR revenue expected to double to $3.2 billion this year

Games industry generated $108.4bn in revenues in 2017

$82bn generated by free-to-play games, esports on track to be a $1bn business in 2018

Digital game sales up 17% in December - Superdata

Research firm finds gamers worldwide spent nearly $10 billion on games as Call of Duty: World War II and Grand Theft Auto Online break records

Global esports revenue to hit $2.3 billion in 2022 - SuperData

"Advertisers and investors are finally taking notice of esports' access to key audiences"

Digital revenues up 15% in October - Superdata

Single-player games holding their own while Destiny 2 and PUBG push premium PC up 28%; worldwide digital revenues total $8.5 billion

PC microtransaction revenue has doubled since 2012

SuperData report: Battlefront II is the poster child of a new and uncomfortable growing pain for the games industry

Destiny 2 enjoys largest digital console launch ever - SuperData

The previous record holder was Call of Duty: Black Ops 3

Gaming video content has an audience of 665 million

SuperData report forecasts ads and direct consumer spending to push GVC earnings to $4.6 billion in 2017

Worldwide interactive media market tops $100 billion - Superdata

Research firm says global spend on games, eSports, game-related video content and VR/AR will be $104.6 billion this year, $168.8 billion by 2020

SuperData predicts 5m digital sales for Destiny 2

Research firm also expects series' PC debut to reach 3m downloads within first three months

“Releasing your mobile game in China is an absolute necessity”

SuperData CEO Joost van Dreunen discusses the opportunities and challenges of heading East

Digital game sales rise to $7.7bn in April - SuperData

PlayerUnknown's Battlegrounds has already made around $34 million while in Early Access

Switch has sold 2.4 million - Superdata

Tracking firm ups 2017 forecast for Nintendo's latest system from 5 million to 7.2 million units

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