SuperData Research, Inc.
Founded by veteran games industry researchers, SuperData is the leading provider of market intelligence covering the market for free-to-play gaming, digital console, mobile, PC downloadable, streaming media and eSports. Using digital point-of-sale data received from publishers, developers and payment service providers, SuperData’s analyses are based on the monthly spending of 48 million paying online gamers worldwide in combination with qualitative consumer insight. SuperData helps its customers understand what people play, connect to and spend on.
Recent articles about SuperData Research, Inc.
Major industry market intelligence company joins analytics group to bolster digital gaming, esports data
July digital games market report shows Epic's battle royale nonetheless continues to drive growth
PUBG bolstered by Steam sale with second-best month of all time by unit sales
Market research firm says Epic's shooter is bringing in new audiences, but also masking declines in old series
Q2 shipments show waning interest in VR as Pokemon Go continues to popularize AR
Superdata's monthly digital games market report finds worldwide spending up 25% year-over-year to $9.1 billion thanks largely to mobile growth
Half of US women streamers go unpaid despite country's higher-than-average spending on influencer support
Virtual reality revenue will fall behind AR/MR by 2021, says SuperData
Market intelligence firm expects new stand-alone offering to lead all premium headsets in shipments this year, downgrades overall VR projections
Battle Royale game earned more additional content revenue than any other console title in February - except Call of Duty
Epic Games' battle royale generates $5.3m in first ten days on iOS
Research firm also reports PUBG and Fortnite generated $200m in revenue last month
AR/MR revenue expected to double to $3.2 billion this year
$82bn generated by free-to-play games, esports on track to be a $1bn business in 2018
Research firm finds gamers worldwide spent nearly $10 billion on games as Call of Duty: World War II and Grand Theft Auto Online break records
"Advertisers and investors are finally taking notice of esports' access to key audiences"
Single-player games holding their own while Destiny 2 and PUBG push premium PC up 28%; worldwide digital revenues total $8.5 billion
SuperData report: Battlefront II is the poster child of a new and uncomfortable growing pain for the games industry
The previous record holder was Call of Duty: Black Ops 3
SuperData report forecasts ads and direct consumer spending to push GVC earnings to $4.6 billion in 2017
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