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Supercell

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Recent articles about Supercell

Clash of Clans sees first year-over-year revenue increase since 2015

Sensor Tower: Supercell's leading game brought in $722m in 2019, in part thanks to new "Gold Pass"

Brawl Stars brought in $422m in its first year

Sensor Tower: Supercell's multiplayer arena brought in $94m in South Korea alone

Bunch raises $3.85m toward development, expanded partnerships

Supercell, Tencent, and Riot Games among investors in mobile game chat and party app

Supercell shuts down Rush Wars after three months of beta

PvP strategy title cancelled due to "repetitive" nature, concerns about longevity

Tencent takes majority control over Supercell

World's largest game company increases stake in consortium which owns Finnish mobile developer

Supercell invests €3.4m in Swedish startup Luau Games

Malmö-based mobile dev was started by art directors from King

Supercell partners with child safety organisation Internet Matters

Clash of Clans developer is the first mobile games firm to join effort to protect kids online

Finnish games industry employed over 3,000, brought in over $2b in 2018

Employment shows steady increase over last two years, though the number of companies is dropping

Brawl Stars made $150m in its first three months

Supercell's newest game has also passed 75 million installs, biggest audience is US

Supercell revenue down second year in a row as titles reach revenue milestones

CEO Ilkka Paananen remains optimistic, outlines plan for studio to become carbon-neutral in 2019

Success and sustainability at Supercell

DLC: The Finnish studio's developers discuss how they keep games thriving for years, and CEO Ilkka Paananen shares his philosophy on crunch

From forum post to feature update: Supercell's community connection

How the Brawl Stars studio hopes to continue its "two-way street" partnership with content creators and game communities

Supercell's killed games: Celebrating lessons, not failures

With only five full launches in nearly 10 years, Supercell's numerous cancelled titles serve as groundwork for future success

What happens when you turn a studio upside down?

How everyone at Supercell, from new developers to CEO Ilkka Paananen, ensures the "creative people are running the show" at the studio behind Brawl Stars

Apptopia: Brawl Stars brings in $5.1 million in its first week

For comparison, Clash Royale brought in $22 million in its comparable period

Supercell opening new coding school (without teachers or classes)

UPDATE: Hive Helsinki addresses concerns over ageism after limiting applications to 18 to 30-year-olds

Supercell invests €5m in Apple Watch dev Everywear Games

Clash of Clans studio supports fellow Finnish games firm as it shifts towards mobile

Clash of Clans iOS players have spent over $4 billion

Popular mobile strategy game is the highest grossing iOS title over last nine years

Supercell acquires minority stake in Redemption Games

$5 million investment is Supercell's first outside of Europe

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