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Recent articles about Supercell
Finnish gaming giant's philosophy of slow growth still brings in €1.30 billion revenue and €407 million profit for 2020
Chinese release leads to biggest year to date for Finnish studio's multiplayer mobile hit
Game to shut down on February 1, 2020, less than one year after March soft launch
New remote-first New Zealand studio will focus on co-operative games for mobile
Texas jury found Clash Royale developer infringed four patents, fine could be increased by up to three times
Supercell co-founder departs to pursue non-gaming entertainment projects
Supercell's new game also earned more in one week in China than on its global launch, according to Sensor Tower estimates
Organizers pull plug on events citing novel coronavirus concerns
As mobile studio enters its second decade, CEO Ilkka Paananen reaffirms goal to be "as small as possible"
Stockholm-based Wild Games breaks cover to announce $1.1m investment
Sensor Tower: Supercell's leading game brought in $722m in 2019, in part thanks to new "Gold Pass"
Sensor Tower: Supercell's multiplayer arena brought in $94m in South Korea alone
Supercell, Tencent, and Riot Games among investors in mobile game chat and party app
PvP strategy title cancelled due to "repetitive" nature, concerns about longevity
World's largest game company increases stake in consortium which owns Finnish mobile developer
Malmö-based mobile dev was started by art directors from King
Clash of Clans developer is the first mobile games firm to join effort to protect kids online
Employment shows steady increase over last two years, though the number of companies is dropping
Supercell's newest game has also passed 75 million installs, biggest audience is US
CEO Ilkka Paananen remains optimistic, outlines plan for studio to become carbon-neutral in 2019
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