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Recent articles about Supercell
Supercell co-founder departs to pursue non-gaming entertainment projects
Supercell's new game also earned more in one week in China than on its global launch, according to Sensor Tower estimates
Organizers pull plug on events citing novel coronavirus concerns
As mobile studio enters its second decade, CEO Ilkka Paananen reaffirms goal to be "as small as possible"
Stockholm-based Wild Games breaks cover to announce $1.1m investment
Sensor Tower: Supercell's leading game brought in $722m in 2019, in part thanks to new "Gold Pass"
Sensor Tower: Supercell's multiplayer arena brought in $94m in South Korea alone
Supercell, Tencent, and Riot Games among investors in mobile game chat and party app
PvP strategy title cancelled due to "repetitive" nature, concerns about longevity
World's largest game company increases stake in consortium which owns Finnish mobile developer
Malmö-based mobile dev was started by art directors from King
Clash of Clans developer is the first mobile games firm to join effort to protect kids online
Employment shows steady increase over last two years, though the number of companies is dropping
Supercell's newest game has also passed 75 million installs, biggest audience is US
CEO Ilkka Paananen remains optimistic, outlines plan for studio to become carbon-neutral in 2019
DLC: The Finnish studio's developers discuss how they keep games thriving for years, and CEO Ilkka Paananen shares his philosophy on crunch
How the Brawl Stars studio hopes to continue its "two-way street" partnership with content creators and game communities
With only five full launches in nearly 10 years, Supercell's numerous cancelled titles serve as groundwork for future success
How everyone at Supercell, from new developers to CEO Ilkka Paananen, ensures the "creative people are running the show" at the studio behind Brawl Stars
For comparison, Clash Royale brought in $22 million in its comparable period
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