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Recent articles about Supercell
Clash Royale breaks $2 billion lifetime revenue
Popular mobile strategy game is the highest grossing iOS title over last nine years
$5 million investment is Supercell's first outside of Europe
Ilkka Paananen on the value of leaving power in the hands of developers, and Supercell's ambition to create a "truly global" mobile hit
36 teams from North America, Europe, Asia, and Latin America to compete in $1 million World Final
Clash Royale studio posts lowest numbers in three years, still brings in $810 million profit on more than $2 billion in revenue
Clash of Clans developer takes part in International Day of the Girl campaign
Paananen acknowledges challenges posed by Pokemon Go
An official committee backed restrictions based on fear that Supercell's game could incite tribal conflict
Supercell team lead Timur Haussila says Clash Royale company creates hits by leaving control of projects up to the devs
Chinese investors will hold 76.9% stake in Clash Royale studio
Badland developer is preparing to launch three free-to-play games next year
Ilkka Paananen talks company culture ahead of this year's annual BAFTA lecture.
The record-breaking acquisition of Supercell is just the latest move into gaming from a little-known company with its fingers in a great many pies
Online giant picks up SoftBank's share of Clash of Clans developer in deal valuing studio at $10.2 billion; SoftBank president resigns
World's biggest games company in talks with Softbank to purchase 73% share, say reports
The world's biggest games company also announced a new console for China
Japanese firm and majority stake holder thought to value developer at $5bn
"Today we are 180 people where most people know each other by name," says CEO
"It's incredible that we've reached this milestone with just 180 people," says Supercell CEO Ilkka Paananen
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