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Supercell

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Recent articles about Supercell

Supercell revenue down second year in a row as titles reach revenue milestones

CEO Ilkka Paananen remains optimistic, outlines plan for studio to become carbon-neutral in 2019

Success and sustainability at Supercell

DLC: The Finnish studio's developers discuss how they keep games thriving for years, and CEO Ilkka Paananen shares his philosophy on crunch

From forum post to feature update: Supercell's community connection

How the Brawl Stars studio hopes to continue its "two-way street" partnership with content creators and game communities

Supercell's killed games: Celebrating lessons, not failures

With only five full launches in nearly 10 years, Supercell's numerous cancelled titles serve as groundwork for future success

What happens when you turn a studio upside down?

How everyone at Supercell, from new developers to CEO Ilkka Paananen, ensures the "creative people are running the show" at the studio behind Brawl Stars

Apptopia: Brawl Stars brings in $5.1 million in its first week

For comparison, Clash Royale brought in $22 million in its comparable period

Supercell opening new coding school (without teachers or classes)

UPDATE: Hive Helsinki addresses concerns over ageism after limiting applications to 18 to 30-year-olds

Supercell invests €5m in Apple Watch dev Everywear Games

Clash of Clans studio supports fellow Finnish games firm as it shifts towards mobile

Clash of Clans iOS players have spent over $4 billion

Popular mobile strategy game is the highest grossing iOS title over last nine years

Supercell acquires minority stake in Redemption Games

$5 million investment is Supercell's first outside of Europe

Supercell: Meet the industry's "least powerful CEO"

Ilkka Paananen on the value of leaving power in the hands of developers, and Supercell's ambition to create a "truly global" mobile hit

World's largest esports organisations sign up for Clash Royale League

36 teams from North America, Europe, Asia, and Latin America to compete in $1 million World Final

Supercell sales, earnings down in 2017

Clash Royale studio posts lowest numbers in three years, still brings in $810 million profit on more than $2 billion in revenue

Supercell CEO hands over control to 15-year-old girl for the day

Clash of Clans developer takes part in International Day of the Girl campaign

Supercell revenues flat, but profits up to €917m as Royale soars

Paananen acknowledges challenges posed by Pokemon Go

Iranian government blocks access to Clash of Clans

An official committee backed restrictions based on fear that Supercell's game could incite tribal conflict

Trust Games

Supercell team lead Timur Haussila says Clash Royale company creates hits by leaving control of projects up to the devs

$850m raised towards Tencent's Supercell acquisition

Chinese investors will hold 76.9% stake in Clash Royale studio

Supercell buys majority stake in Frogmind

Badland developer is preparing to launch three free-to-play games next year

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