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Recent articles about Remedy Entertainment
The title has now reached 10 million players since launch
The two companies signed a co-publishing and development deal for a multiplayer spin-off as well as a "bigger-budget Control-game"
500,000 shares sold by Accendo Capital, which still owns 1.8 million
CEO Tero Virtala on Vanguard, the shared universe of the Epic-funded games and why two million sales still doesn't class Control as a major hit
Ongoing success of Control boosts Finnish developer as it ramps up work on next game and two Epic-funded projects
Sci-fi thriller is Remedy's fastest-growing new IP since Max Payne
The director of Remedy's Control discusses the biggest games of his career and industry changes around them
Those who purchased the regular edition of Control on consoles will not automatically get the game on PS5 or Xbox One X
Finnish developer moves forward on live-service multiplayer game plans
The Finnish studio's bid for independence was about building a more stable future -- Control proved it was also about creating the best possible games
Digital Bros financial statements reveal exclusivity deal payout for Remedy's latest release
Critics rave as Remedy's bizarre supernatural third-person shooter shows the studio "has reached its final form"
Update: Remedy talks up possibility of multiplatform release for the cult Xbox 360 favourite
At Reboot Develop, CEO Tero Virtala examined the new opportunities streaming services will create for independent AAA developers
Game director Mikael Kasurinen on leaving behind the tightly controlled experiences of Alan Wake and Quantum Break for, "a world that can support many stories, not just one story"
Publisher Microsoft regains rights to licensed tracks, title will return to Microsoft store as well
Material from unfinished sequel will serve as inspiration for the show, says game creator Sam Lake
Update: With "Vanguard," Control developer's multi-project goals aiming for something "a lot more adventurous"
CEO Tero Virtala on the Finnish developer's plans for its newest IP and the lessons learned from its Microsoft collaborations
How the Finnish studio puts on its own one-day conference for the entire company, all for about the cost of sending five people to GDC
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