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Recent articles about Remedy Entertainment
Game director Mikael Kasurinen on leaving behind the tightly controlled experiences of Alan Wake and Quantum Break for, "a world that can support many stories, not just one story"
Publisher Microsoft regains rights to licensed tracks, title will return to Microsoft store as well
Material from unfinished sequel will serve as inspiration for the show, says game creator Sam Lake
Update: With "Vanguard," Control developer's multi-project goals aiming for something "a lot more adventurous"
CEO Tero Virtala on the Finnish developer's plans for its newest IP and the lessons learned from its Microsoft collaborations
How the Finnish studio puts on its own one-day conference for the entire company, all for about the cost of sending five people to GDC
Renewal is not "in Remedy's hands" due to Microsoft publishing deal, so the revered game will be pulled from PC and Xbox today
CEO Tero Virtala on a "new phase" of the Finnish studio's long history - "We think we're one of the best in the world, we need to preserve that"
Deal includes €7.75 million in additional development funds for "Project 7," but Remedy will keep hold of the IP rights
Finnish dev wants to improve negotiating position and retain IP ownership through Nasdaq First North listing
Finnish studio's last PlayStation game was Max Payne 2
Incoming CEO Tero Virtala talks about Quantum Break studio's move to multi-project development
Quantum Break studio welcomes Tero Virtala
Matias Myllyrinne headed to Wargaming, tells GI.biz that he desired something new but Remedy will be fine
Matias Myllyrinne on his studio's "just right" size, adding Mike Capps and Christian Fredriksson to board of directors
How the Finnish developer is forging ahead on its ambitious game and TV project, Quantum Break, with the help of Microsoft
Matias Myllyrinne of the Alan Wake and Death Rally studio, on the best way to prove your product: ship it to the consumer
The Alan Wake developer already has a small team ready for next-gen consoles
Remedy strikes it big on the App Store as Death Rally sees 100 million play sessions
Matias Myllyrinne sees Infinity Blade as the benchmark on iOS
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