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Recent articles about Paradox Interactive
Employees at the publisher's Swedish locations will have more influence over pay, benefits and responsibilities
Europa Universalis designer Johan Andersson will lead Paradox Tinto efforts on grand strategy games
Paradox Interactive's strategy title also broke its own monthly user record in March
Meanwhile, Sega added to growing list of games firms sending employees home to work
Latest episode also discusses allegations against Riot in class-action lawsuit, Paradox's subscription experiment, and tossing coins to Witchers
But strategy publisher assures long-running fans that no future expansions will be exclusive to subscribers
Cities: Skylines and Stellaris expansions plus ongoing sales of Hearts of Iron IV and Surviving Mars also drove revenues to $29.4 million
Swedish publisher posts record Q2 revenues as long-term investments begin to pay off
Bloodlines 2 writer Brian Mitsoda says developer Hardsuit Labs is moving away from the "'wacky' kind of mental illness"
At Gamelab 2019, a developer panel discussed Epic's attempt to offer an alternative to the dominant revenue share model
Klei Entertainment follows suit with Oxygen Not Included as Epic offers $10 off basically everything
Q1 2019 performance "characterised by a focus on long-term growth and expansion" says CEO
Hires former EA exec Rod Humble to lead new internal development team
Independent Paradox Mods platform will provide a direct channel to console audiences "without pre-moderation"
Expansion-driven strategy paid off as Q4 revenue surged 50% despite no new games
We've taken Prison Architect just about as far as we can says developer
Tabletop dev will no longer function as a separate entity after crude and disrespectful use of Chechnya's anti-gay purges
Royalty payments to third-party devs and two cancelled projects dragged on the Swedish publisher's bottom line
Ebba Ljungerud on the fan response to her taking the role of CEO, and Fred Wester on the "super scary" side of no longer being the boss
Fredrik Wester on the Paradox version of GaaS, why Crusader Kings 3 is probably inevitable, and what's happening with White Wolf RPGs
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