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Paradox Interactive

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Recent articles about Paradox Interactive

Paradox signs collective bargaining agreement with Swedish unions

Employees at the publisher's Swedish locations will have more influence over pay, benefits and responsibilities

Paradox opening Barcelona studio

Europa Universalis designer Johan Andersson will lead Paradox Tinto efforts on grand strategy games

Stellaris reaches 3m sales after four years

Paradox Interactive's strategy title also broke its own monthly user record in March

Blizzard and Paradox arrange care packages for remote-working staff during coronavirus lockdowns

Meanwhile, Sega added to growing list of games firms sending employees home to work

The GamesIndustry.biz Podcast: The (Doom) Eternal cycle of crunch

Latest episode also discusses allegations against Riot in class-action lawsuit, Paradox's subscription experiment, and tossing coins to Witchers

Paradox trialling subscription model to address DLC criticism

But strategy publisher assures long-running fans that no future expansions will be exclusive to subscribers

Paradox profits up 36% in Q3 thanks to Age of Wonders: Planetfall

Cities: Skylines and Stellaris expansions plus ongoing sales of Hearts of Iron IV and Surviving Mars also drove revenues to $29.4 million

Imperator: Rome plus multiple game expansions lift Paradox's Q2

Swedish publisher posts record Q2 revenues as long-term investments begin to pay off

Improving the depiction of mental illness in Vampire: The Masquerade

Bloodlines 2 writer Brian Mitsoda says developer Hardsuit Labs is moving away from the "'wacky' kind of mental illness"

Paradox Interactive: "The 70/30 revenue split is outrageous"

At Gamelab 2019, a developer panel discussed Epic's attempt to offer an alternative to the dominant revenue share model

Paradox pulls Bloodlines 2 from Epic Store during Mega Sale

Klei Entertainment follows suit with Oxygen Not Included as Epic offers $10 off basically everything

Profit and revenue down at Paradox as investments reach "record high"

Q1 2019 performance "characterised by a focus on long-term growth and expansion" says CEO

Paradox opens new California studio, Paradox Tectonic

Hires former EA exec Rod Humble to lead new internal development team

Paradox Interactive breaks new ground for modding on consoles

Independent Paradox Mods platform will provide a direct channel to console audiences "without pre-moderation"

Paradox Interactive capped strong 2018 with best quarter in its history

Expansion-driven strategy paid off as Q4 revenue surged 50% despite no new games

Paradox acquires Prison Architect from Introversion Software

“We've taken Prison Architect just about as far as we can” says developer

Paradox taking control of White Wolf after Vampire: The Masquerade LGBTQ+ controversy

Tabletop dev will “no longer function as a separate entity” after “crude and disrespectful” use of Chechnya's anti-gay purges

Paradox Interactive's record Q2 revenues marred by declining profits

Royalty payments to third-party devs and two cancelled projects dragged on the Swedish publisher's bottom line

Paradox Interactive chooses development over stagnation with CEO switch

Ebba Ljungerud on the fan response to her taking the role of CEO, and Fred Wester on the "super scary" side of no longer being the boss

Paradox: "We've released crappy games in the past... I don't want to do that anymore"

Fredrik Wester on the Paradox version of GaaS, why Crusader Kings 3 is probably inevitable, and what's happening with White Wolf RPGs

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  • United States

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