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Paradox Interactive

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Recent articles about Paradox Interactive

Paradox Interactive's record Q2 revenues marred by declining profits

Royalty payments to third-party devs and two cancelled projects dragged on the Swedish publisher's bottom line

Paradox Interactive chooses development over stagnation with CEO switch

Ebba Ljungerud on the fan response to her taking the role of CEO, and Fred Wester on the "super scary" side of no longer being the boss

Paradox: "We've released crappy games in the past... I don't want to do that anymore"

Fredrik Wester on the Paradox version of GaaS, why Crusader Kings 3 is probably inevitable, and what's happening with White Wolf RPGs

Paradox turns its eye to M&A and mobile development

Incoming chief executive Ebba Ljungerud wants ten per cent of game sales to come form mobile by 2020

Paradox Interactive acquires Harebrained Schemes for at least $7.5 million

BattleTech developer will maintain current creative and management teams, gain financial support

Paradox: "If a game can't be played for 500 hours we probably shouldn't be publishing it"

Paradox Interactive's management team on moving beyond "premium plus DLC" to a more flexible future

Paradox partners with TeacherGaming on Cities: Skylines for education

TeacherGaming worked on versions of Minecraft ​and ​Kerbal Space Program, other select Paradox titles to follow​

Hearts of Iron IV sells one million copies

Paradox Interactive celebrates with anniversary edition including a new expansion

Paradox: "People were coming to us in droves asking if we could make board games"

And the Swedish publisher is now licensing its biggest IPs to do just that

Paradox Q1 profits up 270% - despite only one new game release

Outgoing CEO Fred Wester says quarter shows the value of retaining loyal players with expansions and more

How indie publishers stand out - and why they need your game to help them

Speaking at Reboot Develop, Devolver Digital, Paradox Interactive and Raw Fury reflect on their role in a game's success and offer advice on pitching to them

Cities: Skylines hits 5 million sold on PC

Paradox marks city-building sim game's third anniversary by confirming latest sales milestone

Fredrik Wester stepping down as Paradox CEO

Board member Ebba Ljungerud will take the helm of publisher as Wester assumes new role to focus on new business areas

"2018 is going to be the year where gamers take the power back"

At the Slush conference, Paradox CEO Fredrik Wester predicted that next year will be great for gamers, and another disappointing one for VR

Jon Shafer leaves Paradox over creative differences

Civilisation V designer moves on after just six months with new employer

Paradox: Pricing is difficult "when the world is constantly changing"

CPO Johan Sj÷berg reflects on this summer's price hike controversy, and looks toward a future on console and mobile

Paradox hires Hearts of Iron, Cities: Skylines composer as head of music

Tobias Gustavsson will develop "new ways to integrate music and game experiences" as part of his role

Paradox refunds “aren't practically possible”, offers free games instead

Prices now frozen for three months following backlash to regional alterations

Paradox Interactive acquires Triumph Studios

Age of Wonders and Overlord creators joins rising PC specialist

Paradox insists price hikes “create a more equal price point”

UPDATE: Crusader Kings publisher reverses decision, intends to honour refunds

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  • United States

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