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Paradox Interactive

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Recent articles about Paradox Interactive

Imperator: Rome plus multiple game expansions lift Paradox's Q2

Swedish publisher posts record Q2 revenues as long-term investments begin to pay off

Improving the depiction of mental illness in Vampire: The Masquerade

Bloodlines 2 writer Brian Mitsoda says developer Hardsuit Labs is moving away from the "'wacky' kind of mental illness"

Paradox Interactive: "The 70/30 revenue split is outrageous"

At Gamelab 2019, a developer panel discussed Epic's attempt to offer an alternative to the dominant revenue share model

Paradox pulls Bloodlines 2 from Epic Store during Mega Sale

Klei Entertainment follows suit with Oxygen Not Included as Epic offers $10 off basically everything

Profit and revenue down at Paradox as investments reach "record high"

Q1 2019 performance "characterised by a focus on long-term growth and expansion" says CEO

Paradox opens new California studio, Paradox Tectonic

Hires former EA exec Rod Humble to lead new internal development team

Paradox Interactive breaks new ground for modding on consoles

Independent Paradox Mods platform will provide a direct channel to console audiences "without pre-moderation"

Paradox Interactive capped strong 2018 with best quarter in its history

Expansion-driven strategy paid off as Q4 revenue surged 50% despite no new games

Paradox acquires Prison Architect from Introversion Software

“We've taken Prison Architect just about as far as we can” says developer

Paradox taking control of White Wolf after Vampire: The Masquerade LGBTQ+ controversy

Tabletop dev will “no longer function as a separate entity” after “crude and disrespectful” use of Chechnya's anti-gay purges

Paradox Interactive's record Q2 revenues marred by declining profits

Royalty payments to third-party devs and two cancelled projects dragged on the Swedish publisher's bottom line

Paradox Interactive chooses development over stagnation with CEO switch

Ebba Ljungerud on the fan response to her taking the role of CEO, and Fred Wester on the "super scary" side of no longer being the boss

Paradox: "We've released crappy games in the past... I don't want to do that anymore"

Fredrik Wester on the Paradox version of GaaS, why Crusader Kings 3 is probably inevitable, and what's happening with White Wolf RPGs

Paradox turns its eye to M&A and mobile development

Incoming chief executive Ebba Ljungerud wants ten per cent of game sales to come form mobile by 2020

Paradox Interactive acquires Harebrained Schemes for at least $7.5 million

BattleTech developer will maintain current creative and management teams, gain financial support

Paradox: "If a game can't be played for 500 hours we probably shouldn't be publishing it"

Paradox Interactive's management team on moving beyond "premium plus DLC" to a more flexible future

Paradox partners with TeacherGaming on Cities: Skylines for education

TeacherGaming worked on versions of Minecraft ​and ​Kerbal Space Program, other select Paradox titles to follow​

Hearts of Iron IV sells one million copies

Paradox Interactive celebrates with anniversary edition including a new expansion

Paradox: "People were coming to us in droves asking if we could make board games"

And the Swedish publisher is now licensing its biggest IPs to do just that

Paradox Q1 profits up 270% - despite only one new game release

Outgoing CEO Fred Wester says quarter shows the value of retaining loyal players with expansions and more

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