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Recent articles about Paradox Interactive
The Swedish firm reported record growth despite having to cancel and postpone several projects
Paradox Interactive pushes the troubled sequel into 2022
"This is an affordable way for players to experience the entire Crusader Kings 2 catalogue," says spokesperson
Cara Ellison leaves to join Armello dev League of Geeks two months after Brian Mitsoda and Ka'ai Cluney were dismissed
Company's shutdown of publishing QA department last year leads to report of mismanagement, ignored concerns
Paradox Interactive updates its defining franchise, and the critics are hailing the result as a potential Game of the Year
Paradox Interactive and Hardsuit Labs dismiss lead narrative designer Brian Mitsoda and creative director Ka'ai Cluney
"We leave an operational as well as financially successful quarter behind us," says CEO
Paradox Interactive and Hardsuit Labs also making organisational changes to improve long-awaited sequel
Finnish company becomes the ninth developer in the Paradox family
Employees at the publisher's Swedish locations will have more influence over pay, benefits and responsibilities
Europa Universalis designer Johan Andersson will lead Paradox Tinto efforts on grand strategy games
Paradox Interactive's strategy title also broke its own monthly user record in March
Meanwhile, Sega added to growing list of games firms sending employees home to work
Latest episode also discusses allegations against Riot in class-action lawsuit, Paradox's subscription experiment, and tossing coins to Witchers
But strategy publisher assures long-running fans that no future expansions will be exclusive to subscribers
Cities: Skylines and Stellaris expansions plus ongoing sales of Hearts of Iron IV and Surviving Mars also drove revenues to $29.4 million
Swedish publisher posts record Q2 revenues as long-term investments begin to pay off
Bloodlines 2 writer Brian Mitsoda says developer Hardsuit Labs is moving away from the "'wacky' kind of mental illness"
At Gamelab 2019, a developer panel discussed Epic's attempt to offer an alternative to the dominant revenue share model
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