Paradox Interactive
Sorry, but we don't have a description for this company yet.
Recent articles about Paradox Interactive
Paradox reports best year ever in 2020
The Swedish firm reported record growth despite having to cancel and postpone several projects
Hardsuit Labs dropped as Vampire the Masquerade: Bloodlines 2 developer
Paradox Interactive pushes the troubled sequel into 2022
Paradox reveals new subscription service for Crusader Kings 2
"This is an affordable way for players to experience the entire Crusader Kings 2 catalogue," says spokesperson
Vampire: The Masquerade - Bloodlines 2 loses another narrative designer
Cara Ellison leaves to join Armello dev League of Geeks two months after Brian Mitsoda and Ka'ai Cluney were dismissed
Paradox QA staff allege poor treatment
Company's shutdown of publishing QA department last year leads to report of mismanagement, ignored concerns
Crusader Kings 3 | Critical Consensus
Paradox Interactive updates its defining franchise, and the critics are hailing the result as a potential Game of the Year
Vampire: The Masquerade - Bloodlines 2 leads fired
Paradox Interactive and Hardsuit Labs dismiss lead narrative designer Brian Mitsoda and creative director Ka'ai Cluney
Paradox posts record Q2 revenue and profits
"We leave an operational as well as financially successful quarter behind us," says CEO
Vampire: The Masquerade - Bloodlines 2 delayed to 2021
Paradox Interactive and Hardsuit Labs also making organisational changes to improve long-awaited sequel
Finnish company becomes the ninth developer in the Paradox family
Paradox signs collective bargaining agreement with Swedish unions
Employees at the publisher's Swedish locations will have more influence over pay, benefits and responsibilities
Paradox opening Barcelona studio
Europa Universalis designer Johan Andersson will lead Paradox Tinto efforts on grand strategy games
Stellaris reaches 3m sales after four years
Paradox Interactive's strategy title also broke its own monthly user record in March
Blizzard and Paradox arrange care packages for remote-working staff during coronavirus lockdowns
Meanwhile, Sega added to growing list of games firms sending employees home to work
The GamesIndustry.biz Podcast: The (Doom) Eternal cycle of crunch
Latest episode also discusses allegations against Riot in class-action lawsuit, Paradox's subscription experiment, and tossing coins to Witchers
Paradox trialling subscription model to address DLC criticism
But strategy publisher assures long-running fans that no future expansions will be exclusive to subscribers
Paradox profits up 36% in Q3 thanks to Age of Wonders: Planetfall
Cities: Skylines and Stellaris expansions plus ongoing sales of Hearts of Iron IV and Surviving Mars also drove revenues to $29.4 million
Imperator: Rome plus multiple game expansions lift Paradox's Q2
Swedish publisher posts record Q2 revenues as long-term investments begin to pay off
Improving the depiction of mental illness in Vampire: The Masquerade
Bloodlines 2 writer Brian Mitsoda says developer Hardsuit Labs is moving away from the "'wacky' kind of mental illness"
Paradox Interactive: "The 70/30 revenue split is outrageous"
At Gamelab 2019, a developer panel discussed Epic's attempt to offer an alternative to the dominant revenue share model
Office details
- United States
Contact details
- Websitehttp://www.paradoxplaza.com/
Employees
Paradox Interactive has 42 employees registered on the GamesIndustry.biz network. Register or login to see them!