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Paradox Interactive

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Recent articles about Paradox Interactive

Paradox reports best year ever in 2020

The Swedish firm reported record growth despite having to cancel and postpone several projects

Hardsuit Labs dropped as Vampire the Masquerade: Bloodlines 2 developer

Paradox Interactive pushes the troubled sequel into 2022

Paradox reveals new subscription service for Crusader Kings 2

"This is an affordable way for players to experience the entire Crusader Kings 2 catalogue," says spokesperson

Vampire: The Masquerade - Bloodlines 2 loses another narrative designer

Cara Ellison leaves to join Armello dev League of Geeks two months after Brian Mitsoda and Ka'ai Cluney were dismissed

Paradox QA staff allege poor treatment

Company's shutdown of publishing QA department last year leads to report of mismanagement, ignored concerns

Crusader Kings 3 | Critical Consensus

Paradox Interactive updates its defining franchise, and the critics are hailing the result as a potential Game of the Year

Vampire: The Masquerade - Bloodlines 2 leads fired

Paradox Interactive and Hardsuit Labs dismiss lead narrative designer Brian Mitsoda and creative director Ka'ai Cluney

Paradox posts record Q2 revenue and profits

"We leave an operational as well as financially successful quarter behind us," says CEO

Vampire: The Masquerade - Bloodlines 2 delayed to 2021

Paradox Interactive and Hardsuit Labs also making organisational changes to improve long-awaited sequel

Paradox buys Iceflake Studios

Finnish company becomes the ninth developer in the Paradox family

Paradox signs collective bargaining agreement with Swedish unions

Employees at the publisher's Swedish locations will have more influence over pay, benefits and responsibilities

Paradox opening Barcelona studio

Europa Universalis designer Johan Andersson will lead Paradox Tinto efforts on grand strategy games

Stellaris reaches 3m sales after four years

Paradox Interactive's strategy title also broke its own monthly user record in March

Blizzard and Paradox arrange care packages for remote-working staff during coronavirus lockdowns

Meanwhile, Sega added to growing list of games firms sending employees home to work

The GamesIndustry.biz Podcast: The (Doom) Eternal cycle of crunch

Latest episode also discusses allegations against Riot in class-action lawsuit, Paradox's subscription experiment, and tossing coins to Witchers

Paradox trialling subscription model to address DLC criticism

But strategy publisher assures long-running fans that no future expansions will be exclusive to subscribers

Paradox profits up 36% in Q3 thanks to Age of Wonders: Planetfall

Cities: Skylines and Stellaris expansions plus ongoing sales of Hearts of Iron IV and Surviving Mars also drove revenues to $29.4 million

Imperator: Rome plus multiple game expansions lift Paradox's Q2

Swedish publisher posts record Q2 revenues as long-term investments begin to pay off

Improving the depiction of mental illness in Vampire: The Masquerade

Bloodlines 2 writer Brian Mitsoda says developer Hardsuit Labs is moving away from the "'wacky' kind of mental illness"

Paradox Interactive: "The 70/30 revenue split is outrageous"

At Gamelab 2019, a developer panel discussed Epic's attempt to offer an alternative to the dominant revenue share model

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