Newzoo is the global leader in games, esports and mobile intelligence with offices in Amsterdam, Shanghai and San Francisco. We provide our clients with a mix of market trends, financial analysis, revenue projections, consumer insights, data modelling solutions and predictive analytics services across all continents, screens and business models. We are proud to work for the majority of top game and esports companies along with many independent game developers and leading global technology, internet and media companies.

Recent articles about Newzoo

Global gaming revenue on par with sports at $149bn for 2017

Software revenue alone expected to reach $143.5 billion by 2020

Mobile games booming as global games market hits $108.9B in 2017 - Newzoo

Research firm estimates that smartphone and tablet game revenues will account for 42% of worldwide sales this year

6.8% of smartphones are ready for VR

191m devices compatible with Gear VR and Google Daydream, but headset sales are drastically behind

eSports market to hit $696 million this year - Report

Newzoo projects total eSports market to reach $1.5 billion by 2020, with brand sponsorship and advertising leading the way

eSports driving over 21% of Twitch viewership - Newzoo

"It is sometimes overlooked how eSports has helped Twitch grow to the massive live video platform it is today," says research firm

YouTube dominating Twitch in gaming videos - Newzoo

Research firm says 500 million will regularly watch online gaming content in 2016, and they'll choose Google's site over Amazon's by more than 2:1

Newzoo partners with eSports team

"Streamers and eSports athletes are the new celebrities"

China now leads the world in game revenues - Newzoo

China's game industry is worth $22.2bn, ahead of the US at $21.96bn

Five factors key to making eSports a $1bn business by 2020

Newzoo lays out a roadmap for competitive gaming's growth

Esports revenues will hit $765m in 2018 - Newzoo

Fan numbers have grown from 89.7m last year to 116.0m in 2015

46% of US social casino gamers spend money - Newzoo

Market research firm report finds paying audience is 59 percent male, 55 percent aged 21-35

Mobile the new battleground for live streaming

Newzoo finds lines between creators and consumers blurring as they collaborate to change the industry

China to soon overtake US in game revenues - Newzoo

Also, by 2018 consoles will no longer represent even a quarter of the global games market

Gaming will hit $91.5 billion this year - Newzoo

Research firm projects 9.4% growth in global revenues with Chinese market overtaking US

Only 2.4% of gaming views on YouTube come from official channels

Fan-made content remains king, with Minecraft ruling the roost

Strong year sees Sony climb above Microsoft in revenue rankings

But Tencent still the world's biggest games company with 37% growth

Minecraft: 4.3 billion monthly YouTube views and counting

Newzoo report shows big game brands continue to dominate on YouTube

Newzoo founds San Francisco office

Research firm builds presence on West coast

Report: eSports revenues to hit $465m in 2017

Newzoo expects market to more than double, compares audience size to NFL

Report: Amazon platforms have the highest rate of mobile spenders

Newzoo study confirms some habits, but also holds new surprises


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