Media Molecule

Media Molecule was founded by a small troupe of Lionhead veterans who, bolstered by their work together on cult indie game Rag Doll Kung-Fu, decided they could see a great way to make innovative, creative games for the ‘next generation’ of game consoles - all the while staying small and true to that ‘family’ vibe you only get when working in a small, talented team.

With a little help from their friends, they put together the team that now calls themselves Media Molecule. Drawing on 70+ years of collective industry experience, and the pain and pleasure of releasing a whole shed-load of great titles (including Black & White, Fable, Burnout, Dungeon Keeper, Ratchet and Clank, Rome: Total War, Home, EyeCreate, Crackdown and of course, Rag Doll Kung-Fu), we are working hard to bring you The Next Big Thing ™ on PS3. In the mean time, we recommend eating lots of ice cream as a great way to get through those long days and nights.


Recent articles about Media Molecule

Can Dreams teach you how to become a game developer?

The Academy explores how Media Molecule's creation platform breaks down the fundamentals of game design and can help you get a career in games

Siobhan Reddy: "Progress has been made, but the issues haven't gone away"

The BAFTA-winning studio director of Dreams developer Media Molecule discusses the steady march to better diversity in the games industry

Media Molecule's Siobhan Reddy to receive BAFTA Fellowship

Reddy has worked at Media Molecule since 2006, will receive the honour at the BAFTAs on March 25

Media Molecule co-founder Alex Evans steps down

Dreams' technical director is taking a break from game development, he announced on Twitter

Dreams: Critical Consensus

Media Molecule dives deeper into its Play, Create, Share concept, and the critics salute a monumental achievement

People of the Year 2019: Media Molecule

The full version of Dreams will launch on February 14 -- and Media Molecule spent 2019 paving the way for its success

Media Molecule wants Dreams games published "to other devices and beyond"

At the View Conference, Kareem Ettouney discussed the need for Dreams to be a creative platform outside the confines of PlayStation

Media Molecule to launch Dreams in paid Early Access this spring

Long-awaited game is among the first to introduce Early Access concept to PlayStation 4

"We aren't curing cancer. There's a human cost to making games"

BAFTA lecture by Media Molecule Siobhan Reddy also discussed why making games should be as easy as picking up a guitar

Media Molecule: Avoiding the "soul tax" of making games

At the Nordic Game Conference, Siobhan Reddy offered advice on protecting people and culture against the pressures of development

Media Molecule teams up with theatre group Punchdrunk

Collaborating on a performance arts-meets-gaming project related to Dreams

Siobhan Reddy: Girls, Games and GTA

"I wouldn't work in a band making music I hated with people that I thought were horrible"

Reddy: Women in the industry must play their role

Tearaway's female character wouldn't exist if Media Molecule's studio head hadn't demanded it

Media Molecule's Reddy: "It takes women working on games for games to change"

Studio director Siobhan Reddy wants more female creative directors

Media Molecule's Reddy named Australian Woman of the Year

"It's given me probably a bit of a rocket up the bum"

Media Molecule's Reddy named in UK's 100 Most Powerful Women

Joins BBC list which also includes Victoria Beckham and Stella McCartney

Media Molecule spent £4.1m on R&D in 2010

Financial documents identify "heavy reliance" on LBP as main business risk

The Secrets to Start-up Success

Media Molecule, nDreams and Mind Candy share advice for new studios in a digital age

LBP was almost a downloadable, free-to-play title

Phil Harrison "raised the bar" on Media Molecule's plans

Media Molecule to headline Develop

LittleBigPlanet developer to be interviewed by Phil Harrison


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