Media Molecule was founded by a small troupe of Lionhead veterans who, bolstered by their work together on cult indie game Rag Doll Kung-Fu, decided they could see a great way to make innovative, creative games for the ‘next generation’ of game consoles - all the while staying small and true to that ‘family’ vibe you only get when working in a small, talented team.
With a little help from their friends, they put together the team that now calls themselves Media Molecule. Drawing on 70+ years of collective industry experience, and the pain and pleasure of releasing a whole shed-load of great titles (including Black & White, Fable, Burnout, Dungeon Keeper, Ratchet and Clank, Rome: Total War, Home, EyeCreate, Crackdown and of course, Rag Doll Kung-Fu), we are working hard to bring you The Next Big Thing ™ on PS3. In the mean time, we recommend eating lots of ice cream as a great way to get through those long days and nights.
Recent articles about Media Molecule
Long-awaited game is among the first to introduce Early Access concept to PlayStation 4
BAFTA lecture by Media Molecule Siobhan Reddy also discussed why making games should be as easy as picking up a guitar
At the Nordic Game Conference, Siobhan Reddy offered advice on protecting people and culture against the pressures of development
Collaborating on a performance arts-meets-gaming project related to Dreams
"I wouldn't work in a band making music I hated with people that I thought were horrible"
Tearaway's female character wouldn't exist if Media Molecule's studio head hadn't demanded it
Studio director Siobhan Reddy wants more female creative directors
"It's given me probably a bit of a rocket up the bum"
Joins BBC list which also includes Victoria Beckham and Stella McCartney
Financial documents identify "heavy reliance" on LBP as main business risk
Media Molecule, nDreams and Mind Candy share advice for new studios in a digital age
Phil Harrison "raised the bar" on Media Molecule's plans
LittleBigPlanet developer to be interviewed by Phil Harrison
UPDATE: control customisation, AI programming and cutscene editing confirmed
LittleBigPlanet developer joins the PlayStation manufacturer's in-house studio line-up
"More versatility" coming to LittleBigPlanet, says studio co-founder Mark Healy
LittleBigPlanet's Paul Holden underlines the importance of being thorough with updates
One year on, the LBP creators discuss the constantly evolving game, the dedicated creatives and hiring from its own community
The co-founder of the LittleBigPlanet developer updates us on what the team is working on
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