Machinegames
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"Employee health, employee happiness, and then the game -- in that order"
Michael Paixao on winning a legal battle against former employer ZeniMax Media to create a better work culture with Bad Yolk
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Ex-MachineGames devs target healthy work-life balance with new studio
Bad Yolk already has a team of ten AAA veterans, with experience on Gears of War, The Darkness and The Division
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Guerrilla Games and MachineGames round out Devcom 2018 line-up
Pre-Gamescom developer conference adds Jan-Bart van Beek and Jens Matthies, will have more than 50 talks and panels
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The accidental relevance of Wolfenstein: The New Colossus
MachineGames creative director Jens Matthies on when he realized his Nazi-killing game was going to be politically topical, and dealing honestly with Nazi ideology
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Adding multiplayer would "dilute" Wolfenstein's storytelling
MachineGames' Tommy Tordsson Björk on the benefits of single-player focus to "pushing the boundaries" in The New Colossus
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Another studio acquisition for ZeniMax
Bethesda owner has apparently bought ex-Starbreeze dev Machinegames