Loot Drop
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Brenda Romero: A great game is about how it makes you feel
Designer and educator on why graphics are only part of the formula
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UC Santa Cruz hires Brenda, John Romero to run gaming program
Loot Drop designers named program director, creative director for school's new master's degree track
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Staff cuts as Ghost Recon Commander cancelled
Brenda Romero's Ubisoft project closes, takes to Twitter to help staff
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Brathwaite and Hall kill Kickstarter RPG project
Design vets say "pitch wasn't strong enough"
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Chris Early: Ubisoft has grown social talent, not bought it
Digital VP says find people who want to make social titles
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Ubisoft taps Romero's Loot Drop for Ghost Recon Facebook game
Romero's studio is developing a turn-based combat game in the Ghost Recon universe [UPDATED]
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Zynga designer joins Loot Drop
Frontierville's Erin Hoffman joins Romero start up
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Social company sells Playdemic back to founders, cancels Loot Drop deals
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RockYou launches indie publishing service
Social games to benefit from reach, analytics, advertising and marketing
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RockYou signs second title with Romero's Loot Drop
First RockYou-funded title, Cloudforest Expedition, to be released this summer
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Loot Drop hires new creative director
Former Free Realms director joins John Romero's social gaming studio
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Acceptance of social gaming is growing amongst designers
"It's not a bubble, it's not a fad. It's a completely valid market," says Ravenwood Fair co-creator
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On the talent acquisition battle in social gaming, fun before profit and Facebook growth
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Industry must "stand together" on social games issues
Brenda Brathwaite believes that 'great games' are possible on social network platforms