Larian Studios

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Recent articles about Larian Studios

One year of Baldur's Gate 3: An adventure in failure and success

Larian CEO Swen Vincke discusses the complexity of invisible rules, self-imposed high standards, and salami as a weapon

Larian opens new studio in Barcelona

New team is comprised of former BlitWorks staff, acquired as part of asset deal

Larian plays dungeon master for a new era of Baldur's Gate

CEO Swen Vincke talks Larian's growth, recreating the accessibility of D&D with Baldur's Gate 3, and finding the right balance when working on an iconic IP

Larian Studios will not "participate in the exclusivity game" with Baldur's Gate III

The long awaited RPG sequel will not be exclusive to Google Stadia or any other platform

Divinity: Original Sin II sells 1 million

Larian Studios' Kickstarted RPG sequel hits milestone a little less than three months after launch

Divinity: Original Sin 2 close to 500,000 sales in 4 days

Larian's sequel has comfortably outperformed the first game in commercial terms

Divinity: Original Sin II ends with over $2m

Larian Studios passes $500,000 goal by some distance

Larian raises $500k in 12 hours for Divinity: Original Sin 2

"Nobody at Larian could imagine that we would meet our goal so fast,"

Larian Studios: "Failure is important for creativity"

CEO Swen Vincke reflects on the success of Divinity: Original Sin, the value of mistakes, and why 20,000 Kickstarter backers can sometimes be wrong

Divinity: Original Sin has sold 500,000

Just 10 per cent from retail according to Larian boss

Larian: Consoles must adapt to survive

Swen Vincke says platform holders and publishers must adapt to suit the changing needs of developers

Going Solo

Larian Studios' Swen Vincke on the decision to self-publish the studios' future products, and why that's not as hard as it sounds


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