Sections

inXile Entertainment

Sorry, but we don't have a description for this company yet.

Recent articles about inXile Entertainment

Microsoft acquisition gives inXile 'safe harbour' - Fargo

Founder of RPG outfit says costs of AA development have tripled since 2012, selling to Xbox maker gives studio resources to keep up

Microsoft to acquire RPG specialists Obsidian Entertainment and InXile

Pillars of Eternity, Fallout New Vegas and Wasteland 3 creators join to boost Game Pass

Brian Fargo wants to buy back Interplay

Fargo will attempt to acquire the company he co-founded in 1983 if Bard's Tale IV hits sales target

"We can't rely on nostalgia to sell"

Brian Fargo mines the past with The Bard's Tale IV, looks to mine the future with blockchain-powered storefront Robot Cache

VR criticism "a little unfair" - Fargo

Industry vet still a big believer in VR, targeting 2019 for his server-based open-world survival VR title

Brian Fargo's inXile secures $4.5m investment from gumi VR

Veteran plans to follow Mage's Tale with open-world survival VR title; gumi investment is part equity, part funding for development

Brian Fargo plans to retire after Wasteland 3

inXile boss says when the game ships in 2019, it'll mark the end of a 38-year career

Fargo: “If you don't reach 20% of your goal in two days, you'll almost certainly fail”

The Wasteland developer reflects changes to the crowdfunding space, and offers tips on how to attract those higher-tier backers

inXile legal challenge forces indie dev to rebrand game

The Alien Wasteland now called Action Alien following cease and desist letter over "Wasteland" trademark

Torment: Tides of Numenera pushed to 2016

Project lead Kevin Saunders and inXile agree to part ways; Wasteland 2 lead Chris Keenan takes over for home stretch

Wasteland 2 earns $1.5 million revenue in four days

[UPDATE] Initial information wasn't unit sales - PR team issues correction and apology

Working for publishers "like slave labor" - Fargo

Wasteland 2 dev says industry dynamic is shifting, life's too short to work on big-budget titles

Publishers convinced by Kickstarter, says Avellone

Obsidian co-owner says companies are now more open to proven crowdfunding genres

Vlambeer renames Wasteland Kings over InXile concerns

"There was no extravagant cease and desist letter"

Fargo's goal: Make an "unbelievable" game without a publisher

InXile's CEO talks about crowdfunded development and Microsoft's complete change in approach to indies

Brian Fargo: We no longer have to answer to the Walmart buyer

The head of InXile talks about the big advantages of crowdfunding, eliminating gatekeepers, cooperating with Obsidian and more

Torment Kickstarter closes at $4.19 million

InXile hits a new funding record for Kickstarter

Chris Avellone joins Torment design team

Obsidian vet joins team of Planescape follow-up after it hits $3.5m Kickstarter goal

Brian Fargo calls publisher pitches "absurd"

The inXile CEO talks about the moment when he knew he had to take things into his own hands

Torment fastest Kickstarter to $1 million

inXile calls success of second campaign proof that crowdfunding is a viable business model

Office details

  • United States

Contact details

Employees

inXile Entertainment has 15 employees registered on the GamesIndustry.biz network. Register or login to see them!

Subscribe to the GamesIndustry.biz Newsletters