Infinity Ward is an accomplished team of game makers focused on creating games that are fun, exciting, immersive, and the best anyone can imagine.
Infinity Ward's games have a quality of animation not often seen in PC games, and include the 2003 Game of the Year, Call of Duty. Infinity Ward is located in Encino, CA.
Recent articles about Infinity Ward
Modern Warfare DLC, Destiny 2 T-shirt sales and AUS$30,000 donation all go towards charities and emergency services
10 Years Ago This Month: No Russian turns the mass shooting into mass market entertainment and Nokia buries the N-Gage for good
Narrative director responds to criticism about 'Highway of Death' mission: "This is not some kind of propaganda"
Unsettling moments in the campaign clash with - but ultimately fade against - Infinity Ward's continued penchant for excellent gunplay and online multiplayer
Activision's latest shooter has been panned by critics and players, claiming game attempts to rewrite history
Paul Haile: "The industry is hitting a point where we shouldn't restrict people from playing with their friends because of platform choices"
Activision promises to deliver more free maps and post-launch events as it gears up for large-scale cross-play multiplayer
Call of Duty development studio among dozens of businesses, schools, news outlets receiving threats today
Seven hires over the past year identified, includes three former IW staff
Studio to become home to "world class" research and development team
Brian Horton put in charge of art direction and team management at CoD dev
Todd Alderman signs back on with studio as executive producer Mark Rubin departs
Call of Duty studio picks up new design director Jacob Minkoff, narrative director Taylor Kurosaki
Infinity Ward's exec producer worries for smaller studios
Mark Rubin gets excited seeing what EA DICE is doing; he also explains how Infinity Ward's tumultuous past has future proofed the studio
New details surface surrounding Jason West and Vince Zampella's split
Infinity Ward's Mark Rubin clears up some confusion about the game's confirmed platforms
Studio wants to create a new universe with Call of Duty: Ghosts
"It runs at 60 and it's gorgeous," says game design director David Vondehaar
The Robotoki boss explains why The Human Element is more than just the name of his next game
- 15821 Ventura Boulevard, Suite 590
- United States
- Email firstname.lastname@example.org
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