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Improbable

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Recent articles about Improbable

Improbable acquires Scavengers developer

CEO Herman Narula explains strategy behind Midwinter purchase, addresses shut down of some high-profile SpatialOS titles

Klang Games raises over $22m in Series B funding for persistent MMO Seed

Total funding reaches over $37m for one of the few remaining games announced for SpatialOS

Spilt Milk pulling plug on Lazarus

Another SpatialOS-powered game shutting down as studio feared maintenance costs would have exceeded monetization

The GamesIndustry.biz Podcast: Rockstar's tax returns

Also up this week: The troubles facing Improbable and SpatialOS, and what's the future of esports as Fortnite's popularity declines?

Improbable opens first development studios in London and Edmonton

Former BioWare GM Aaryn Flyn to lead Canadian team, while UK will be headed by former DICE producer John Wasilczyk

Improbable CCO departs company to return to making games

Bill Roper will join Author Digital to work on narrative-focused RPGs

Improbable hires former EA, DreamWorks exec as its new CTO

Lincoln Wallen was CTO for EA Mobile and DreamWorks Animation

Crytek and Improbable bringing SpatialOS GDK to CryEngine

Companies will collaborate on official GDK following Automaton's open-source integration for Mavericks: Proving Grounds

Improbable says Unity putting devs in a "farcical situation"

Cloud platform company criticizes engine maker for suggesting devs can keep using SpatialOS when Improbable isn't permitted to provide proper support

Epic, Improbable team up for $25 million fund to bring SpatialOS developers to "more open engines"

Saga of Unity, Improbable, and SpatialOS continues as Epic opens door to developers "left in limbo" by terms of service changes

Unity explains Improbable license revocation, says SpatialOS creator's claims "incorrect"

Update: SpatialOS devs are safe, Improbable calls for "code of conduct" in development ecosystem

Changes to Unity terms of service are "insanity" says Improbable CEO

Devs share concerns with GamesIndustry.biz about how changes could spell the end for their in-development projects

SpatialOS games under threat as Unity revokes Improbable's license

Update: Spilt Milk Studios brings Lazarus back at least temporarily, while Bossa's Worlds Adrift is "operating as normal"

Unity dabbles in development with FPS Sample Game

VP of engineering Brett Bibby says undertaking will demonstrate the "best way to build a specific type of game"

How to build a 200-player online shooter overnight (for free)

Improbable gives us a tour of its new SpatialOS Game Development Kit for Unity and teases its upcoming Unreal edition

Improbable establishes new London HQ

Larger space will accommodate increasing staff needs as SpatialOS creator outgrows original office

Aaryn Flynn joins Improbable

Former BioWare GM talks about getting his head in the clouds and building a new studio from scratch in downtown Edmonton

Whole new worlds: Improbable's tech lets smaller studios think big

With Mavericks and Seed, Automaton and Klang Games are using SpatialOS to redefine what it means to be massively multiplayer

$50m Netease investment will help Improbable realise dream of “trillion dollar games industry”

Tech firm's CEO Herman Narula tells us how this partnership will unlock China for SpatialOS - and any developers that use it

NetEase to build online games with Improbable's SpatialOS tech

Partnership expected to lead to Improbable opening new office in China

Employees

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