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Recent articles about Improbable

How to leverage launch events for a great player experience (without your servers crashing)

Improbable Multiplayer Services shares advice on delivering a successful 'event' for your service-based game

How to mitigate launch uncertainty with game server orchestration

Lucas Valtl, technical product manager at Improbable tells us all we need to know about managing game server orchestration

How to nurture a holistic, proactive, approach to technology problem-solving

Improbable discusses the various options for studios looking to secure a support team for its multiplayer games

How experimenting with scale and simulation helped Midwinter Entertainment find the fun with Scavengers

How do you create an experience that gamers come back to over and over?

Gaining observability over multiplayer games

Improbable discusses why using a partner can help you overcome the unpredictability of launching a multiplayer game

Avoid the mounting costs of multiplayer games with hybrid cloud

How to prepare yourself for rising costs if your game reaches a big audience

Focus on the magic: how we found the freedom to create Scavengers

Josh Holmes, CEO and co-founder of Midwinter Entertainment, on the advantages of being purely focused on the game

Game operation costs: the unpredictable beast?

Head of Improbable's Multiplayer Operations team Manuel Karg on forecasting hosting costs

Improbable's losses rose 65% last year to 63.7 million

But SpatialOS developer says accounts do not reflect "major changes" that have taken place in the last nine months

Improbable acquires game hosting service company Zeuz

Deal marks Improbable's third acquisition in six months

Improbable acquires Scavengers developer

CEO Herman Narula explains strategy behind Midwinter purchase, addresses shut down of some high-profile SpatialOS titles

Klang Games raises over $22m in Series B funding for persistent MMO Seed

Total funding reaches over $37m for one of the few remaining games announced for SpatialOS

Spilt Milk pulling plug on Lazarus

Another SpatialOS-powered game shutting down as studio feared maintenance costs would have exceeded monetization

The Podcast: Rockstar's tax returns

Also up this week: The troubles facing Improbable and SpatialOS, and what's the future of esports as Fortnite's popularity declines?

Improbable opens first development studios in London and Edmonton

Former BioWare GM Aaryn Flyn to lead Canadian team, while UK will be headed by former DICE producer John Wasilczyk

Improbable CCO departs company to return to making games

Bill Roper will join Author Digital to work on narrative-focused RPGs

Improbable hires former EA, DreamWorks exec as its new CTO

Lincoln Wallen was CTO for EA Mobile and DreamWorks Animation

Crytek and Improbable bringing SpatialOS GDK to CryEngine

Companies will collaborate on official GDK following Automaton's open-source integration for Mavericks: Proving Grounds

Improbable says Unity putting devs in a "farcical situation"

Cloud platform company criticizes engine maker for suggesting devs can keep using SpatialOS when Improbable isn't permitted to provide proper support

Epic, Improbable team up for $25 million fund to bring SpatialOS developers to "more open engines"

Saga of Unity, Improbable, and SpatialOS continues as Epic opens door to developers "left in limbo" by terms of service changes


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