Improbable
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Recent articles about Improbable
How to leverage launch events for a great player experience (without your servers crashing)
Improbable Multiplayer Services shares advice on delivering a successful 'event' for your service-based game
How to mitigate launch uncertainty with game server orchestration
Lucas Valtl, technical product manager at Improbable tells us all we need to know about managing game server orchestration
How to nurture a holistic, proactive, approach to technology problem-solving
Improbable discusses the various options for studios looking to secure a support team for its multiplayer games
How do you create an experience that gamers come back to over and over?
Gaining observability over multiplayer games
Improbable discusses why using a partner can help you overcome the unpredictability of launching a multiplayer game
Avoid the mounting costs of multiplayer games with hybrid cloud
How to prepare yourself for rising costs if your game reaches a big audience
Focus on the magic: how we found the freedom to create Scavengers
Josh Holmes, CEO and co-founder of Midwinter Entertainment, on the advantages of being purely focused on the game
Game operation costs: the unpredictable beast?
Head of Improbable's Multiplayer Operations team Manuel Karg on forecasting hosting costs
Improbable's losses rose 65% last year to £63.7 million
But SpatialOS developer says accounts do not reflect "major changes" that have taken place in the last nine months
Improbable acquires game hosting service company Zeuz
Deal marks Improbable's third acquisition in six months
Improbable acquires Scavengers developer
CEO Herman Narula explains strategy behind Midwinter purchase, addresses shut down of some high-profile SpatialOS titles
Klang Games raises over $22m in Series B funding for persistent MMO Seed
Total funding reaches over $37m for one of the few remaining games announced for SpatialOS
Spilt Milk pulling plug on Lazarus
Another SpatialOS-powered game shutting down as studio feared maintenance costs would have exceeded monetization
The GamesIndustry.biz Podcast: Rockstar's tax returns
Also up this week: The troubles facing Improbable and SpatialOS, and what's the future of esports as Fortnite's popularity declines?
Improbable opens first development studios in London and Edmonton
Former BioWare GM Aaryn Flyn to lead Canadian team, while UK will be headed by former DICE producer John Wasilczyk
Improbable CCO departs company to return to making games
Bill Roper will join Author Digital to work on narrative-focused RPGs
Improbable hires former EA, DreamWorks exec as its new CTO
Lincoln Wallen was CTO for EA Mobile and DreamWorks Animation
Crytek and Improbable bringing SpatialOS GDK to CryEngine
Companies will collaborate on official GDK following Automaton's open-source integration for Mavericks: Proving Grounds
Improbable says Unity putting devs in a "farcical situation"
Cloud platform company criticizes engine maker for suggesting devs can keep using SpatialOS when Improbable isn't permitted to provide proper support
Epic, Improbable team up for $25 million fund to bring SpatialOS developers to "more open engines"
Saga of Unity, Improbable, and SpatialOS continues as Epic opens door to developers "left in limbo" by terms of service changes
Employees
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