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Recent articles about Improbable
But SpatialOS developer says accounts do not reflect "major changes" that have taken place in the last nine months
Deal marks Improbable's third acquisition in six months
CEO Herman Narula explains strategy behind Midwinter purchase, addresses shut down of some high-profile SpatialOS titles
Total funding reaches over $37m for one of the few remaining games announced for SpatialOS
Another SpatialOS-powered game shutting down as studio feared maintenance costs would have exceeded monetization
Also up this week: The troubles facing Improbable and SpatialOS, and what's the future of esports as Fortnite's popularity declines?
Former BioWare GM Aaryn Flyn to lead Canadian team, while UK will be headed by former DICE producer John Wasilczyk
Bill Roper will join Author Digital to work on narrative-focused RPGs
Lincoln Wallen was CTO for EA Mobile and DreamWorks Animation
Companies will collaborate on official GDK following Automaton's open-source integration for Mavericks: Proving Grounds
Cloud platform company criticizes engine maker for suggesting devs can keep using SpatialOS when Improbable isn't permitted to provide proper support
Saga of Unity, Improbable, and SpatialOS continues as Epic opens door to developers "left in limbo" by terms of service changes
Update: SpatialOS devs are safe, Improbable calls for "code of conduct" in development ecosystem
Devs share concerns with GamesIndustry.biz about how changes could spell the end for their in-development projects
Update: Spilt Milk Studios brings Lazarus back at least temporarily, while Bossa's Worlds Adrift is "operating as normal"
VP of engineering Brett Bibby says undertaking will demonstrate the "best way to build a specific type of game"
Improbable gives us a tour of its new SpatialOS Game Development Kit for Unity and teases its upcoming Unreal edition
Larger space will accommodate increasing staff needs as SpatialOS creator outgrows original office
Former BioWare GM talks about getting his head in the clouds and building a new studio from scratch in downtown Edmonton
With Mavericks and Seed, Automaton and Klang Games are using SpatialOS to redefine what it means to be massively multiplayer
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