id – defined by Freud as the primal section of the human psyche; id Software, located in Mesquite, Texas, was founded in 1991. From inception to present day, id Software has relentlessly provided technical, design and artistic leadership as an independent game developer and technology provider. Transcending the games industry, id’s iconic brands such as Wolfenstein, DOOM, QUAKE and Enemy Territory have become staples of popular culture for generations of gamers.
Recent articles about id software
Tim Willits on the role of Fallout 76 in Rage 2's pre-E3 reveal, and why id no longer uses its tech to sell its games
Original developer id Software still involved, but not-so-surprise sequel will also benefit from Mad Max team
Doom maker assembling technology development team in Frankfurt to work on "best-in-class" FPS engine
Tiago Sousa leaves Crysis studio after ten years
Founder wanted to bring Wolfenstein, Doom 4 to Oculus Rift
Co-founder of Doom developer severs ties in order to focus full-time on Oculus VR CTO position
Matt Hooper joins John Carmack to work on Oculus Rift
id Software co-founder announced as Rift maker's new full-time CTO; id says Carmack's technical leadership at studio "unaffected"
id Software co-founder still has problems despite hardware improvements
Bethesda confirms departure of Doom developer's president "to pursue other personal interests"
Five years after id shooter sequel's announcement, sources describe complete reboot, mismanagement, talent exodus
John Carmack "saddened" by retreat from mobile, several projects now on hiatus
Rage developer latest to suffer layoffs
John Carmack rewrites code to avoid patent issues over "Carmack's reverse"
id Software's first new IP in many years comes under the reviewers' scrutiny
id Software's Tim Willits talks hooking talent to work on Doom, establishing Rage and nurturing the modding community
Developers can't afford an only child when it comes to new IP, says creative director Tim Willets
id Software blames Nazi symbols for disappearance
Carmack reveals move during Quakecon 2011 keynote
Doom creator believes they could reduce aggression and violence
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