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Recent articles about Double Fine
Plans for Double Fine Presents are still "evolving," but it is committed to spotlighting original developers
Hardware details, plus every major announcement from the platform holder's press conference
The BAFTA-winning veteran discusses why the industry needs more experimental games, and how a 50-year-old white male can be a champion for diversity
Devolver, Double Fine, Raw Fury and Buried Signal's Jason Roberts on how publisher identity can help indie games to rise above the noise
Former design director at 2K Marin Zak McClendon joins team
Marks the occasion with bug fixes and new features
"We don't get any of their Kickstarter money. We don't take a chunk of their funding" - Tim Schafer
COO Justin Bailey argues for premium pricing to avoid the same fate as casual games
Broken Age developer looking for indie projects to support
Joins new studio Campo Santo
"Following a daring and top-secret midnight raid on the Nordic Games headquarters in Vienna"
"Double Fine hasn't grown at all since Brutal Legend" reveals lead programmer
Tim Schafer explains he "designed too much game"
We talk with Tim Schafer and Brad Muir about Massive Chalice and why the company remains unsure about Xbox One
Massive Chalice hopes to repeat the success of Double Fine Adventure
Tim Schafer believes Sony is on the right track with more open PlayStation 4
Double Fine, Leap Motion, and Dracogen team up for new title
Distribution privileges could be picked up during THQ auction
The Cave and Double Fine Adventure coming to the Android-powered console
Ron Gilbert and Tim Schafer reunite for a new comic adventure. Rose-tinted spectacles at the ready.
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