Double Fine
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Recent articles about Double Fine
Double Fine is "winding down" its publishing operation
Gang Beasts dev Boneloaf settles the open question of what is happening at Double Fine Presents
Tim Schafer: "I don't know if it makes sense to have a publisher within a publisher"
Double Fine founder says he isn't certain about the future of publishing arm Double Fine Presents following Microsoft acquisition
Microsoft's Double Fine acquisition results in early Psychonauts 2 investor payout
Rate is higher than original promise, but eliminates chance to earn more on greater success
Double Fine confirms no layoffs to publishing team after Xbox acquisition
Plans for Double Fine Presents are still "evolving," but it is committed to spotlighting original developers
Xbox closes E3 2019 conference with Project Scarlett, coming Holiday 2020
Hardware details, plus every major announcement from the platform holder's press conference
Tim Schafer: I haven't made my best game yet
The BAFTA-winning veteran discusses why the industry needs more experimental games, and how a 50-year-old white male can be a champion for diversity
Boutique publishers are the future of the indie games market
Devolver, Double Fine, Raw Fury and Buried Signal's Jason Roberts on how publisher identity can help indie games to rise above the noise
Double Fine appoints new Psychonauts 2 lead designer
Former design director at 2K Marin Zak McClendon joins team
Double Fine regains Iron Brigade publishing rights
Marks the occasion with bug fixes and new features
Double Fine's new adventure: Publishing
"We don't get any of their Kickstarter money. We don't take a chunk of their funding" - Tim Schafer
Double Fine warns indies against deep discounting
COO Justin Bailey argues for premium pricing to avoid the same fate as casual games
Want Double Fine for a publisher?
Broken Age developer looking for indie projects to support
Joins new studio Campo Santo
Double Fine reacquires Costume Quest and Stacking rights
"Following a daring and top-secret midnight raid on the Nordic Games headquarters in Vienna"
How Double Fine left behind its "dark ages"
"Double Fine hasn't grown at all since Brutal Legend" reveals lead programmer
Double Fine needs more money to complete Broken Age
Tim Schafer explains he "designed too much game"
Double Fine: Suits "don't always know best"
We talk with Tim Schafer and Brad Muir about Massive Chalice and why the company remains unsure about Xbox One
Double Fine launches its second Kickstarter drive
Massive Chalice hopes to repeat the success of Double Fine Adventure
Double Fine: Consoles can win over devs with reason
Tim Schafer believes Sony is on the right track with more open PlayStation 4
Double Fine creating Dropchord for Leap Motion Controller
Double Fine, Leap Motion, and Dracogen team up for new title
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