Double Fine Productions
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Recent articles about Double Fine Productions
Tim Schafer says the studio's experiences with partners aren't that unusual, addresses struggles of Psychonauts 2 publisher Starbreeze
Double Fine's founder joins Carmack, Miyamoto, Newell and more as a recipient of BAFTA's highest honour
Double Fine's Greg Rice and Tim Schafer talk about the parallel growth explosions of the indie games scene and the studio's Day of the Devs event
Double Fine boss says "I'd like to convince the world we don't need to have crunch mode"
Having remastered Day of the Tentacle and Full Throttle, Tim Schafer explains why the industry needs to preserve its past better (and why it probably won't)
The industry outsiders of KO_OP haven't had problems finding work-for-hire that lets them be themselves or publishing partners for the experimental GNOG
Double Fine founder talks about skipping Kickstarter for Psychonauts 2 campaign, and the "baggage" of Early Access
Tim Schafer says studio spent nearly twice as much on crowdfunded adventure game as it raised on Kickstarter, "will just about make that back"
Publishing deal falls through but studio is optimistic about its future prospects
COO Justin Bailey says studio hasn't seen review aggregator or traditional gaming press impact sales
Double Fine founder shares lessons from Broken Age Act 1, confirms funding secured for Broken Age Act 2
"Following a daring and top-secret midnight raid on the Nordic Games headquarters in Vienna"
"Double Fine hasn't grown at all since Brutal Legend" reveals lead programmer
Tim Schafer explains he "designed too much game"
The studio's planned strategy game crosses $725,000
We talk with Tim Schafer and Brad Muir about Massive Chalice and why the company remains unsure about Xbox One
The designer departs with The Cave complete
From Kickstarter to The Cave, Tim Schafer reflects on 12 eventful months in the life of his indie studio
The Cave and Double Fine Adventure coming to the Android-powered console
Tim Schafer has come to realize "there's nothing to be afraid of" in letting gamers see how the sausage is made
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