Cubic Motion is a uniquely specialized facility focused on extremely high-quality, high-volume facial animation. We treat all animation as the process of converting completely generic performance data of any type (which could for example be nothing more than an audio track) into world-class facial animation on human or stylised characters.
We can also advise, assist with, or take full responsibility for specialized facial capture and recording. However, if you already have a facial capture solution (or outsource partner for capture/recording) please contact Cubic Motion for a free demonstration of the most cost-effective way to turn your current data into high-quality animation.
Recent articles about Cubic Motion
Unreal Engine maker picks up the company behind facial animation tech in God of War and Hellblade: Senua's Sacrifice
Cubic Motion CTO Steve Caulkin discusses the key aspects of animation that bring characters to life
NorthEdge Capital makes significant investment in Hellblade and Call of Duty motion capture firm
"The key to world beating facial animation in games is the use of specialists"
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