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Recent articles about Campo Santo
Development on In the Valley of Gods will continue as before, but with more support
Work on its second game, In the Valley of Gods, will continue from Valve's Bellevue office
Ex-Campo Santo designer Nels Anderson launches Caledonia "to make a sweet video game"
But court costs to enforce could be "well over six figures" so dangerous defence for indies and smaller studios
[UPDATE] Prominent YouTube streamers brace for fallout from "liability" PewDiePie's actions
Developers behind Owlboy, Nuclear Throne, and Firewatch compare notes on how they built their games' back stories and the ways fans filled in the blanks
Campo Santo's acclaimed debut reached a major milestone in the last days of 2016
Firewatch designer Nels Anderson explains why he hates the term "walking simulator," and why they're harder to make than you might think
Campo Santo partners with Good Universe for game-and-film projects; adaptation of developer's hit indie game up first
Panic Inc. recouped its investment in a single day, wants to partner with Campo Santo on another project
Designer Nels Anderson on marketing a narrative-focused game without ruining the mystery and how much short games should cost
Sales performance of debut project ensures US indie will continue for some time yet
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