From Wikipedia: '...to do something with "bossa" is to do it with particular charm and natural flair, as in an innate ability.'
Bossa Studios is a games studio poised to disrupt the status quo where 'social games' use friends as resources rather than building meaningful gameplay-based interactions between them.
Recent articles about Bossa Studios
General manager Daniel Clough tells us the indie studio is refining the way it releases games
Ambitious MMO made with SpatialOS lasted one year in Early Access, but didn't find a big enough audience
UK developer discusses rewriting the rules of MMO progression, avoiding exploitation with user-created content, and penis islands
At the Slush conference, Paradox CEO Fredrik Wester predicted that next year will be great for gamers, and another disappointing one for VR
The Valve writer discusses why he joined Bossa and how he wants players to tell their own stories
Skateboarding title struggled to attract 100,000 players during open beta experiment
Celebrated scribe joins quirky London studio after $10m investment
Journalist-turned-PR Tracey McGarrigan to head up marketing efforts for Worlds Adrift developer
Henrique Olifiers explains why Surgeon Simulator and I Am Bread don't represent the studio's future, and why the studio took VC money for Worlds Adrift
London Venture Partners funding to help Surgeon Simulator studio create ambitious Improbable-powered MMO sandbox game
Sky whales, grappling hooks, floating islands, the indie studio is having fun with Improbable technology
CEO Henrique Olifiers reveals what lessons developers should--and shouldn't--take from the I Am Bread studio's success
Bossa's game jam scalpel story a success
Co-founder of Surgeon Simulator studio says virality is a side effect of novel design, not a goal in itself
"They care about quality as much as we do"
Surgeon Simulator dev creates board of advisors as it seeks further growth
"It is a rallying point for the industry and brings people together to contribute to important and deserving charities"
Console version to feature commentary, DLC and cross buy
Thomas Was Alone dev gives up the day job to become a full time indie
Copycat tactics frustrate Monstermind developer
Shoreditch, Hoxton Square
- United Kingdom
- Email firstname.lastname@example.org
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