BioWare develops high quality console, PC and online role-playing games, focused on rich stories, unforgettable characters and vast worlds to discover.
Since 1995, BioWare has created some of the world's most critically acclaimed titles, including Baldur's Gate™, Neverwinter Nights™, Star Wars®: Knights of the Old Republic™, Jade Empire™, Mass Effect™ and Dragon Age™.
BioWare operates in Edmonton (Alberta, Canada), Montreal (Quebec), Austin (Texas), Fairfax (Virginia) and Galway (Ireland). In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher.
Currently announced projects at BioWare include the development of ongoing downloadable content for Mass Effect 2, one of the highest rated video games of all time, Dragon Age 2, the highly anticipated sequel to 2009's 'RPG of the Year' Dragon Age: Origins, and the story-driven massively multiplayer online game, Star Wars®: The Old Republic™.
Recent articles about EA BioWare
"We want people to be able to experience the same stories so none of that is going to be locked"
Game director Jon Warner discusses the terror and excitement of leading BioWare's new flagship IP
Long-serving designer also disputes "conspiracy theories" that EA is driving studio away from story-driven RPGs
Former creative director departs after 22 years to work on something "smaller and more personal"
BioWare devs tell Kotaku the studio is feeling the pressure of EA's expectations and YouTubers' anger
The world of Dragon Age is "in good hands" as Laidlaw brings 14 years at Bioware to an end
10 Years Ago This Month: Halo studio gets its freedom from Microsoft as Electronic Arts acquires Mass Effect maker and Pandemic
UPDATE: Crowdfunding campaign raises more than $32,000 towards Anthem dev's four-year-old son
Three years after leaving, Hudson is back to serve as GM as Aaryn Flynn departs the studio
Series tradition of quality single-player DLC will end with Andromeda, sources say
At Digital Dragons, Bioware design director James Ohlen tackled the differences between the "dream" of game development, and the practical reality
Jonathan Cooper also says abuse of female EA employee was "despicable"
Mixed reviews point to larger issues than facial animations for Bioware's sprawling and visually spectacular blockbuster
Mass Effect dev disputes false reports after woman is harrassed over Andromeda animations
Beamdog creative director David Gaider on the importance, and pitfalls, of promoting diversity
Cameron Harris says goodbye to Mass Effect: Andromeda and games
David Gaider says goodbye after 17 years with studio
But he will only be working on The Old Republic - "at least for now" anyway
"Orbit was somewhere we could make a contribution that would be useful to others"
Austin studio pulls plug on four-against-one online PC game, will focus on Star Wars: The Old Republic instead
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