BioWare develops high quality console, PC and online role-playing games, focused on rich stories, unforgettable characters and vast worlds to discover.
Since 1995, BioWare has created some of the world's most critically acclaimed titles, including Baldur's Gate™, Neverwinter Nights™, Star Wars®: Knights of the Old Republic™, Jade Empire™, Mass Effect™ and Dragon Age™.
BioWare operates in Edmonton (Alberta, Canada), Montreal (Quebec), Austin (Texas), Fairfax (Virginia) and Galway (Ireland). In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher.
Currently announced projects at BioWare include the development of ongoing downloadable content for Mass Effect 2, one of the highest rated video games of all time, Dragon Age 2, the highly anticipated sequel to 2009's 'RPG of the Year' Dragon Age: Origins, and the story-driven massively multiplayer online game, Star Wars®: The Old Republic™.
Recent articles about EA BioWare
Most games that fail at launch are quickly passed over -- but Bioware's Anthem is getting a rare and expensive second chance at success
At Reboot Develop Red, Aaryn Flynn compared EA's internal engine to an F1 car -- "very delicate and very hard to manage"
CEO Andrew Wilson admits the publisher "might not invest further" if players were not compelled by the experience
"There is a long way to go before Anthem becomes the game we all want it to be," says BioWare
"These problems are real and it's our top priority to continue working to solve them," says genreal manager Casey Hudson
Bioware's latest is one of the most egregiously unfinished and broken launches in many years, but these games often get free pass - for now
Update: EA investigating issue where game crashes boot players out of game, turn off console entirely
Exhilarating flight and stylish combat dazzle the critics, but they can't hide a lack of substance in BioWare's latest title
BioWare defends against accusation of "under-planned" VIP weekend, highlights "Fortnite-type" numbers on Twitch
"We want people to be able to experience the same stories so none of that is going to be locked"
Game director Jon Warner discusses the terror and excitement of leading BioWare's new flagship IP
Long-serving designer also disputes "conspiracy theories" that EA is driving studio away from story-driven RPGs
Former creative director departs after 22 years to work on something "smaller and more personal"
BioWare devs tell Kotaku the studio is feeling the pressure of EA's expectations and YouTubers' anger
The world of Dragon Age is "in good hands" as Laidlaw brings 14 years at Bioware to an end
10 Years Ago This Month: Halo studio gets its freedom from Microsoft as Electronic Arts acquires Mass Effect maker and Pandemic
UPDATE: Crowdfunding campaign raises more than $32,000 towards Anthem dev's four-year-old son
Three years after leaving, Hudson is back to serve as GM as Aaryn Flynn departs the studio
Series tradition of quality single-player DLC will end with Andromeda, sources say
At Digital Dragons, Bioware design director James Ohlen tackled the differences between the "dream" of game development, and the practical reality
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