At Arkane, our goals are determined by our dreams. Founded in 1999, Arkane has offices in Lyon, France and Austin, Texas. The company's first passion is making first-person games that are immersive and deep.
Arkane released its first game, Arx Fatalis, in 2002. With its innovative magic system and rich, cohesive environments, Arx earned the studio major awards, including a nomination as Rookie Studio of the Year at the GDC awards 2003.
Recent articles about Arkane Studios
Arkane Studios pushes its first-person shooter back four more months, citing desire to make game better while ensuring health and safety of developers
Remote working due to COVID-19 making it harder for Arkane Lyon to achieve planned game quality
Dishonored creative director Harvey Smith offers advice on how to create a distinct and memorable fictional universe
Raphael Colantonio on leaving the studio he founded, and an industry "at odds with vacations, with time off, with just creatively recharging"
Founder of Dishonored studio departing "to spend some time with my son and reflect on what is important to me and my future"
Only Yu can save mankind
Arkane's Ricardo Bare explains why immersive sims are here to stay, and why Prey took its name from a franchise it has essentially no connection to
Arkane's Austin studio developing "spiritual successor to System Shock 2"
Raphael Colantonio on the success of Arkane's first title
Harvey Smith thinks concerns are a side effect of market expansion, hopes studios specialize more due to higher dev costs
Marketing boss says sales are far exceeding expectations
IO Interactive had trouble teaching players to think outside the box
Arkane's original IP delivers depth and innovation, but it slightly fumbles in story and execution
Arkane Studios presenting two developer sessions on forthcoming new IP
Executive producer says people will take chances on original IP late in console lifecycle if the reviews and marketing are good
Arkane's Harvey Smith on launching new IP, the rejection of cinematic action, and why Minecraft is just like The Beatles
The Deus Ex lead designer talks about interactive narrative and differences in game design approaches
Viktor Antonov talks about the lack of variety in the industry's creative works
Game now playable on Windows Vista and 7 as Zenimax subsidiary opens archives
The French studio's COO on the ZeniMax acquisition, dev costs and core gaming audiences
- 99 Cours Gambetta
- Immeuble Le Nobel
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- Phone +1 512 828 6380
- Fax +1 512 828 6380
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