Arkane Studios

At Arkane, our goals are determined by our dreams. Founded in 1999, Arkane has offices in Lyon, France and Austin, Texas. The company's first passion is making first-person games that are immersive and deep.

Arkane released its first game, Arx Fatalis, in 2002. With its innovative magic system and rich, cohesive environments, Arx earned the studio major awards, including a nomination as Rookie Studio of the Year at the GDC awards 2003.

Recent articles about Arkane Studios

Deathloop | Critical Consensus

Arkane Lyon's newest game is a critical triumph, a masterful puzzle of deadly pieces supported by an engaging story and cast

Deathloop delayed again to September

Arkane Studios pushes its first-person shooter back four more months, citing desire to make game better while ensuring health and safety of developers

Deathloop delayed into Summer 2021

Remote working due to COVID-19 making it harder for Arkane Lyon to achieve planned game quality

Arkane Studios: "Lots of people have done elves and dwarves. F*** that"

Dishonored creative director Harvey Smith offers advice on how to create a distinct and memorable fictional universe

Leaving Arkane: The pressure of "making impossible things"

Raphael Colantonio on leaving the studio he founded, and an industry "at odds with vacations, with time off, with just creatively recharging"

Raphael Colantonio leaving Arkane

Founder of Dishonored studio departing "to spend some time with my son and reflect on what is important to me and my future"

Critical Consensus: Prey

Only Yu can save mankind

"It's not the Michael Bay of games"

Arkane's Ricardo Bare explains why immersive sims are here to stay, and why Prey took its name from a franchise it has essentially no connection to

Arkane working on Prey 2 reboot - report

Arkane's Austin studio developing "spiritual successor to System Shock 2"

Dishonored director: These kinds of games have always been hard to sell

Raphael Colantonio on the success of Arkane's first title

Demise of single-player games overstated, says Dishonored dev

Harvey Smith thinks concerns are a side effect of market expansion, hopes studios specialize more due to higher dev costs

Bethesda: Dishonored clearly a new franchise

Marketing boss says sales are far exceeding expectations

Hitman dev: It's difficult to educate players about choices

IO Interactive had trouble teaching players to think outside the box

Critical Consensus: Dishonored

Arkane's original IP delivers depth and innovation, but it slightly fumbles in story and execution

Dishonored playable for first time in UK at Eurogamer Expo

Arkane Studios presenting two developer sessions on forthcoming new IP

Dishonored dev: Gamers starving for something new

Executive producer says people will take chances on original IP late in console lifecycle if the reviews and marketing are good

Dishonored: No Marines, No Elves, No Bank Heists

Arkane's Harvey Smith on launching new IP, the rejection of cinematic action, and why Minecraft is just like The Beatles

Arkane's Harvey Smith on Dishonored and Empowering Players

The Deus Ex lead designer talks about interactive narrative and differences in game design approaches

Dishonored dev: "It's been a poor, poor five years for fiction" for the industry

Viktor Antonov talks about the lack of variety in the industry's creative works

Arkane Studios patches Arx Fatalis and releases source code

Game now playable on Windows Vista and 7 as Zenimax subsidiary opens archives

France Office

  • 99 Cours Gambetta
  • Immeuble Le Nobel
  • LYON
  • 69003
  • France

Contact details

US Office

  • 9111 Jollyville Rd, suite 235
  • Austin
  • Texas
  • 78759
  • United States

Contact details


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