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Reader Rabbit Series

Wii, DS and iPhone series for helping youngsters learn to read.

Redwood City, CA DATE, 2009 - Graffiti Entertainment Inc - a subsidiary of Signature Devices, Inc. (OTCPK: SDVI) - today announced that it has secured an exclusive distribution deal to publish ‘Reader Rabbit Preschool, Kindergarten, 1st Grade, 2nd Grade (Wii™, Nintendo DS™, iPhone™)’ in North America.

The Reader Rabbit Series has been captivating children for over 20 years with the finest interactive learning products in both schools and homes having sold over 6 million copies since 1993 and winning 175 awards and accolades! Reader Rabbit Kindergarten has been designed to interest children and encourage learning of basic kindergarten skills such as mathematics, phonics, reading, and listening in multiple contexts.

This Reader Rabbit series is comprised of grade-based and subject-based titles aimed at children from infancy through second grade. Reader Rabbit is the main protagonist and goes on various adventures usually involving educational mini-games. As the name implies, Reader Rabbit’s initial focus was on teaching young children basic reading ability, however the success of the series has led to math games and a series of grade-based (e.g. preschool, kindergarten, 1st grade, 2nd grade) games that cover various subjects including basic reading and phonics as well as math, memory, and other skills.

including:

• Activities involving exploration

• Comprehension, listening, and thinking activities

• Practice games in an arcade style

Story in learning:

While soaring through the sky in their fabulous Dreamship, Reader Rabbit and Sam the Lion notice an unusual island in the waters below. As they swoop down for a closer look, a strange object shoots up from the island and begins wrapping up the ship. Forced off the Dreamship, Reader Rabbit and Sam the Lion find themselves in a new land called Balloon Town.

A friendly turtle known as the Bubble Wrapper explains that the Dreamship has been wrapped up and locked away in the Pointy Palace. All objects in Balloon Town with points or sharp edges are stored there to protect the balloons. Reader Rabbit and Sam the Lion head towards the Pointy Palace to reclaim their Dreamship, only to find that their way is blocked by a large, sleeping bull, or a “Bulldozer.”

To enter the Pointy Palace, Reader Rabbit and Sam the Lion must first wake up the creature and make it dance out of the way. Join Reader Rabbit and Sam the Lion as they bounce around Balloon Town in search of musical instruments that they can use to wake up the Bulldozer. As you explore the sights and sounds of Balloon Town, help Reader Rabbit and Sam the Lion solve puzzles to collect these musical instruments. Then give an instrument to each of the animals guarding the Bulldozer.

When all five guards play their instruments, the Bulldozer will wake up and start to dance—leaving the path to the Pointy Palace free and clear. But be prepared! The Bubble Wrapper has a surprise waiting for you in the Pointy Palace. After entering the palace, you will need to solve a few more puzzles before you can step into the Dreamship and head for home!

Reader Rabbit Kindergarten Wii™, iPhone™ is scheduled to be released in Q1 2010.

Reader Rabbit PreSchool, 1nd Grade Wii™, Nintendo DS™, iPhone™ is scheduled to be released in Q1 2010.

Reader Rabbit PreSchool, 2nd Grade Wii™, Nintendo DS™, iPhone™ will be released in Q1 2010.

For more information about Signature Devices, Graffiti Entertainment and their products, please visit www.signaturedevices.com

About Signature Devices, Inc. and Graffiti Entertainment, Inc:

Based in Redwood City, Calif., Signature Devices, Inc. creates, develops and manufactures advanced information technology, including computer systems, software and electronics products. One of the Company's premier technologies includes a blend of hardware and software for image generation technology used in video games and simulations. Signature Devices also owns Graffiti Entertainment, Inc. ( www.graffitientertainment.com), a publisher of interactive entertainment software for advanced entertainment consoles.

The information in this press release includes certain "forward-looking" statements within the meaning of the Safe Harbor provisions of Federal Securities Laws. Investors are cautioned that such statements are based upon assumptions that in the future may prove not to have been accurate and are subject to significant risks and uncertainties, including the future financial performance of the Company. Although the Company believes that the expectations reflected in its forward-looking statements are reasonable, it can give no assurance that such expectations or any of its forward-looking statements will prove to be correct. Readers are cautioned not to place undue reliance on these forward-looking statements that speak only as of the date of this release, and the Company undertakes no obligation to update publicly any forward-looking statements to reflect new information, events, or circumstances after the date of this release except as required by law.

Investor Relations Contact:

(650) 654-4800 x111

ir@signaturedevices.com

www.signaturedevices.com

Source: Signature Devices, Inc.

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