If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

QuadSoftware Grome Editor Now Available with Support for Torque Engine

FOR IMMEDIATE RELEASE

Eugene, OR February 26, 2008 - Quad Software and GarageGames announced today the availability of a new solution for exporting limitless, high-resolution terrains created in Grome Editor directly into Torque Game Engine Advanced.

A product of more than three years of development and refinements, Grome is a versatile terrain and level modeler targeted towards both professional and indie game developers. Grome Editor is capable of working with large landscapes and its procedural generation algorithms and real-time feedback make it an ideal tool to generate terrain data for Torque powered games.

"We are very satisfied with our current collaboration with GarageGames and the powerful ATLAS terrain system used in Torque," said Adrian Licuriceanu, Quad Software Technical Director. "We provide a direct exporter from Grome scenes to the engine, comprehensive help, examples and video tutorials. The Torque community will love working with Grome and it should bring an immediate increase in the visual quality of their scenes."

Torque Game Engine Advanced, with its ATLAS terrain rendering system, is a perfect solution for rendering large outdoor landscapes with great performance. Applications of Torque range from single to massive multiplayer games that require huge, high detail worlds.

"Grome is a great tool and we're very happy to help put it in the hands of Torque developers," said Brett Seyler, GarageGames VP of Business Development. "Our community has asked for a ut reliable way to generate and edit massive terrains handled by ATLAS, and Grome is an excellent solution."

About Quad Software SRL

Quad Software, privately own company founded in 2000, is specialized in 3D middleware development. Building on experience from single player and massive multiplayer game titles, the company developed an extensible graphical development platform from which Grome is one of the first products to arrive. Past and current clients include game studios like ArenaNet (NCSoft), Ubisoft, Eidos, SquareEnix, as well as companies from civil and military avionics and naval simulations and training industry.

About GarageGames

GarageGames is located in Eugene, Oregon and on the web at www.garagegames.com. As the makers of Torque Game Builder, Torque Game Engine, Torque Game Engine Advanced, and Torque X, they have been providing game development tools and technology at an affordable price since 2000. The Torque Technologies line of game engines have been used since to develop hits such as Marble Blast Ultra, Fallen Empire: Legions, Penny Arcade Adventures, Screwjumper, and countless other titles on Windows, Mac, Linux, Nintendo Wii, Xbox 360, and GarageGames' own InstantAction web-based gaming service.

Contact: Adrian Licuriceanu

Quad Software Technical Director

Email: licu@quadsoftware.com

Contact: Brett Seyler

GarageGames VP of Business Development

Email: bretts@garagegames.com

Author
GamesIndustry International avatar

GamesIndustry International

Contributor

GamesIndustry International is the world's leading games industry website, incorporating GamesIndustry.biz and IndustryGamers.com.