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PT Boats: Knights of the Sea

Developer diary blog updated.

November, 20, 2009

Battlefront.com, an independent internet-based publisher for superior war and strategy games and one of the internets largest wargaming communities, and Akella, one of Eastern Europe’s leading development and publishing houses, have just posted the second part in the dedicated Developer Diary blog for their upcoming “PT Boats: Knights of the Sea” naval simulation!

This second entry in the Diary touches upon some of the aspects that players ask most often about: detailed ship damage modeling. PT Boats tracks damage from hits from different types of weapons as well as from object collisions, features distinct damage zones as well as internal damage effects, and also includes a repair management tool with which players can order their pixel sailors to focus on specific areas on board for repairs.

Direct link to the blog:


Official Game website: www.battlefront.com/ptboats

About the game

„PT Boats: Knights of the Sea“ is a full-blown naval simulation, and more: combining key elements of a strategic, tactical and action simulator, the game allows the player to control each crew member separately - or command whole groups of ships in a strategic layer!

„PT Boats“ fully supports DirectX 10 and multi-core processors. System requirements and the recommended system configuration is listed below.

„PT Boats: Knights of the Sea“ is currently in beta and localization stage and will be ready for release later this year, 2009. The english language version will be available in North America and Europe only from www.battlefront.com, via direct download or as a hardcopy with fully printed manual and DVD box by mail for $45 (plus S&H if applicable). A free demo will be available around the time of release as well.

The official game site with more details about the game, screenshots, videos, discussion board and future announcements is located at www.battlefront.com/ptboats

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