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Popcorn Arcade Signs BATTLE RAGE: THE ROBOT WARS

Coming soon for Nintendo Wii...

Stourbridge, England. Data Design Interactive - a successful video games publisher and games developer - is pleased to announce that it has secured rights to publish and develop the Nintendo Wii version of Battle Rage through their Popcorn Arcade label. Battle Rage is a third-person PC shooter and has been developed by Destan Entertainment and produced by Teyon Games. The company also announced the games full working title for the Nintendo Wii format: BATTLE RAGE: THE ROBOT WARS.

Data Design Interactive managing director Stewart Green said,

"Battle Rage is already an excellent game on the PC, but we saw the potential for the title on the Wii and jumped at the chance to develop it further for Nintendo's system. With our proven technology and the GODS engine all aspects of the original game will be effortlessly transferred over to the Wii. The combination of the high-end PC graphics, proven gameplay and addition of motion control will make for a very compelling and enjoyable experience."

BATTLE RAGE: THE ROBOT WARS the third person shooter with elements of a beat'em'up game that allows a player to control giant robots. Battles between the robots take place on carefully selected battlegrounds (so called "arenas") and they are short, quick, brutal skirmishes. The player can fight alone (versus one, two or even three opponents) or in a team against a common foe. Every robot has its own weapons (for melee and distance combat), additional weapon types can be collected on the arena.

The player can modify a robot's parameters in the single player mode as well as in the multiplayer to fit its possibilities to his/her own fighting style. Also many new, powerful robots will wait for the player to unlock in the story mode. The Tournament has begun.

Features:

Single player and Multiplayer modes. Arcade mode with a separate Storyline for each of the robots characters. Robot Customization. Compelling mechanics (Rage, Rush, Power Traingle). Special Attacks (push, stun and other unique abilities for each robot). Robots allowed to fight with 3 weapons at the same time (two ranged and one melee). 8 different robots. 20 weapons. 10 arenas. The Story:

Exodus It all begun in 2036 with invention of The Drive. After nearly a century the humanity turned its eyes at the stars again. First the Moon and then Mars, so unwelcoming and mysterious, had to submit to mankind's expansion. Space became swarmed with shiny hulls of ships. Cosmos turned into an obsession. It was an everyman's dream to witness, at least once, extraterrestrial wonders. Whether it was the surface of the Silver Globe bruised with craters, or for many years, intriguing "human face" - Cydonia. The governments were competing with propaganda, promising the volunteers piles of gold and the glory of conquerors. Those who believed them mostly found tough, dangerous life and uncertain fate. However, they wouldn't back off.

The Colonization Era has come.

Creation When you want to penetrate the mysteries of Cosmos you need more then just sheer determination. Quickly it turned out how much we are dependant on machines that we create. So we built more - each bigger and more advanced than the previous. We designed metal giants in our own image - Shells. We considered them the finest tools in the history of craftsmanship.

The Golden Age of humanity was to last forever.

The Fall Delighted with our creation, we disregarded teachings of history. After what happened, many theories that would allow us to prevent tragic events emerged. If we were that creative before, we might have saved thousands of innocent lives. We died instead, like the passengers of "Titanic", driven by our vanity. Ironically, our greatest and most promising undertaking - "New Hope" - turned into a flaming tomb for countless individuals.

So began the end of Colonization Era.

Renaissance The "New Hope" incident deprived us of delusions, we were far from perfection. We turned our backs on our children. Where the luminous, glimmering cosmic cities once stood, heaps of junk laid - the only remnants left by Shells. The fall of such a great idea affected our whole society. Never before were criminal records that high. Boredom and resignation overcame us. It was when the Corporation emerged, finding a niche on the entertainment market. Who would have thought that few, cheaply bought wrecks of Shells and the ruins of an old factory would start a madness not weaker than that of a couple of years back. Several convicts were offered freedom and money if they were to fight and win in front of the TV cameras. Quickly they have become the true heroes of our bored society.

Data Design Interactive is part of Green Solutions Ltd (GSL) which manages the production of interactive products for the entertainment industry. From game design, development and publishing on PC and Console. GSL owns the popular MYTH MAKERS and KIDZ SPORTS brands and the publishing rights to the GODS development system. We control a number of studios which specialize in key areas. Data Design Interactive develops and publishes, and is a licensed publisher for Sony Playstation, Nintendo and Microsoft, Artworld Studios for computer animation and Advergaming is the market leader for in game advertising and custom games. Popcorn Arcade www.popcorn-arcade.com is the brand name for our family friendly, value priced Wii range.

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