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Niko Partners Report Finds China's Video Game Market Revenue Surged 68% In 2006

By 2011 Video Game Software and Services Will Realize 19% Compound Annual Growth Rate

FOR IMMEDIATE RELEASE

San Jose, CA - May 3, 2007 - Niko Partners, a leading market intelligence firm for China's video game industry, today announced results from its latest report showing impressive growth for the Chinese video game market in 2006. According to Niko's fifth annual report, China's overall video game market jumped 68% in 2006, with the segment of online games generating $995 million in revenue, up 74% from the 2005 level. The report cited an increasing number of gamers who spend more money per game as the main market driver.

"Chinese online game operators introduced free-to-play massively multiplayer games that are, in fact, not at all free, because gamers spend money on virtual items and services in the game. These free-to-play games helped the market size rise beyond expectations in 2006," said Lisa Cosmas Hanson, managing partner of Niko Partners. "In addition, the country added 3.4 million total gamers in 2006 and now boasts 37.5 million gamers, 90% of whom play online games. By 2011 this number is expected to swell to 71.9 million."

The report accounted for approximately 20 million PCs in China's 225,000 Internet cafes, which make it possible for gamers without home PCs to play online games. These cafes also serve as the center for social interaction for 18-24 year olds.

"Chinese gamers pour into the cafes every day to play online and LAN games with friends. They spend money in the games on virtual gifts for friends, services for their characters, and virtual items to help with leveling," said Hanson. "The intertwined nature of China's Internet cafes, social gaming culture, and few entertainment alternatives at a low price point, will continue to be the basis for strong growth through 2011."

Other market segments fared well in 2006 and show promise for 2007 and beyond, particularly PC offline games and console hardware. Legitimate sales of PC offline games rose 28.5% to 904,000 units from 700,000 in 2005, led by titles from Taiwan. Console sales, currently prohibited in China, remained active in the grey market, demonstrating that hard-core Chinese gamers are devoted to buying the latest products for gaming even though they cannot buy them through legal channels.

Hanson added: "If a game company can get an impressive game or console to market in China, the gamers there will embrace it. That said, getting a product into the market is not easy. The complex regulatory environment in China is still the greatest barrier to entry for foreign game companies."

The 2007 Chinese Video Game Market Annual Review & Forecast Report by Niko Partners is a thorough review and forecast of the 2006-2011 PC online, PC offline, console, handheld games and hardware market. Based on 75,000 points of data collected by Niko Partners in 10 Chinese cities in March 2007, the study provides one of the largest and most comprehensive sources of information on gamers, Internet cafes, regulations, online game operators, games, hardware, distribution, retail, and key companies in the industry. The report is the first of three in Niko's 2007 annual subscription on China's video game industry.

ABOUT NIKO PARTNERS

Niko Partners was founded in 2001 as an international business expansion consulting services firm for the multimedia software industry. Since 2003, we have conducted and published primary market research on China's video game industry, both in the form of syndicated reports and as custom research studies. We also execute market-entry strategy projects using primary research and our extensive Niko Network of associates throughout China. The goal of the research and strategic advisory services is to help video game industry clients understand the market, strategically enter or expand market share, and continue to profitably grow within China. The company is based in Silicon Valley and Shanghai and its clients include worldwide leaders in the video game industry such as Blizzard Entertainment, Electronic Arts, Microsoft, Nintendo, Nvidia, Macrovision, Blue Planet Software, Sony Online Entertainment, Lucas Arts, Xfire, as well as many other corporations, investment companies, and consulting firms.

CONTACTS:

Lisa Cosmas Hanson

Managing Partner

Niko Partners

http://www.nikopartners.com

408-354-0888

lisa@nikopartners.com

Eric Gonzalez

Kohnke Communications on behalf of Niko Partners

212-730-9744

eric@kohnkecomm.com

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