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Night at the Museum: Battle of the Smithsonian

Game of the upcoming movie, complete with digitized Ben Stiller.

FOR IMMEDIATE RELEASE

BRISTOL, U.K. April 7, 2009 –Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, and Twentieth Century Fox Licensing & Merchandising (Fox L&M), today announced Night at the Museum 2 for Wii TM , Nintendo DS TM , Xbox 360®video game and entertainment system from Microsoft and PC. Developed by Amaze Entertainment and Pipeworks, Night at the Museum 2 will launch in Europe at the same time as Twentieth Century Fox’s highly-anticipated theatrical release of the same name debuting in theaters May 22nd. Featuring the voice and likeness of the film’s star, Ben Stiller, the video game recreates the excitement and humor from the feature film as players adventure through Smithsonian exhibits that come alive at night.

“The original Night at the Museum movie was a true blockbuster in every sense of the word, having earned more than $250 million domestically and almost $600 million worldwide,” said Jesse Sutton, Chief Executive Officer, Majesco Entertainment. “The movie sequel has tremendous potential and at long last fans of the franchise can enjoy the museum magic at home in a videogame that extends the big screen experience.”

“The Night at the Museum franchise lends itself perfectly to the type of gaming experience that Majesco is creating. It’s an action-packed adventure that is sure to amaze and entertain people of all ages,” said Elie Dekel, Executive Vice President Licensing and Merchandising for Fox L&M.

In Night at the Museum 2, players assume the role of Ben Stiller’s character, Larry Daley, former night guard of New York’s Museum of Natural History. Larry must rescue Jedediah and his other friends from Akhmenrah’s brother who captured them while stealing a powerful Magic Tablet that can raise the Army of Horus to take over the world.

Daley is well aware of the havoc that history’s most notorious figures can wreak when the sun goes down and the museum exhibits come alive. He races to DC to help his friends in the Smithsonian. Using Larry’s trusty key chain and flashlight, players must solve puzzles and adventure through 14 levels including the Federal Archives, the National Air and Space Museum and the Lincoln Memorial. Gamers can travel in style on the back of a T-Rex skeleton, within the Lunar Lander and in the cockpit of Amelia Earhart’s Pitcairn Autogyro. Along the way, players must find pieces of the Magic Tablet and collect other items to unlock mini-games, new areas and bonus content from the Smithsonian including trivia questions, in-game audio tours and factoids.

About Night at the Museum 2

Get ready for a story so epic it could only unfold in the corridors of the world’s largest museum– the Smithsonian Institution. Museum guard-turned entrepreneur Larry Daley discovers that his favorite exhibits, and some of his best friends, from New York’s Natural History Museum are being shipped off to the archives at the Smithsonian. Larry gets a distress call from the miniature cowboy, Jedediah, reporting that Egyptian ruler Kahmunrah and a trio of heinous henchmen – namely Ivan the Terrible, Napoleon and Al Capone – are plotting to take over the museum, then the world. Speeding to the nation’s capitol, Larry is clearly in over his head. But with some impressive new pals, including the irrepressible Amelia Earhart, along with familiar friends Teddy Roosevelt and Octavius, Larry will stop at nothing to restore the Smithsonian before dawn.

Specific to the DS:

Nintendo DS TM owners can also experience the spirit and humor of the movie in an entertaining side-scrolling adventure. Players use the Touch Screen to manage magic tablet pieces that change Larry’s abilities in real-time. Cling to walls, super jump, fly, shrink, charge and stomp your way through the Smithsonian while using Larry’s flashlight and key chain to navigate exhibits.

Night at the Museum 2 will launch in Europe on Wii TM , Xbox 360, Nintendo DS TM and PC on May 22nd. The feature length film also releases nationwide on May 22nd. For additional information about Majesco’s exciting line of products, please visit: www.majescoentertainment.com and www.majescoeurope.com.

About Twentieth Century Fox Licensing & Merchandising

A recognized industry leader, Twentieth Century Fox Licensing and Merchandising licenses and markets properties worldwide on behalf of Twentieth Century Fox Film Corporation, Twentieth Television and Fox Broadcasting Company, as well as third party lines. The division is aligned with Twentieth Century Fox Television, one of the top suppliers of primetime entertainment programming to the broadcast networks.

About Majesco Entertainment Company

Majesco Entertainment Company is a provider of video games for the mass market. Building on 20 years of operating history, the company is focused on developing and publishing a wide range of casual and family oriented video games on leading console and portable systems. Product highlights include Cooking Mama™ and Cake Mania®2 for Nintendo DS™, and Cooking Mama World Kitchen and Jillian Michaels’ Fitness Ultimatum 2009 for Wii™. The company's shares are traded on the Nasdaq Stock Market under the symbol: COOL. Majesco is headquartered in Edison, NJ and has an international office in Bristol, UK. More information about Majesco can be found online at www.majescoentertainment.com.

Safe Harbor

Certain statements contained herein are "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These forward-looking statements may be identified by reference to a future period(s) or by the use of forward-looking terminology, such as "may," "will," "intend," "should," "expect," "anticipate," "estimate" or "continue" or the negatives thereof or other comparable terminology. The Company's actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors. These factors include but are not limited to, the demand for our products; our ability to complete and release our products in a timely fashion; competitive factors in the businesses in which we compete; continued consumer acceptance of our products and the gaming platforms on which our products operate; fulfillment of orders preliminarily made by customers; adverse changes in the securities markets and the availability of and costs associated with sources of liquidity. The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or unanticipated events or circumstances after the date of such statements.

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For more information, please contact:

Lucy Starvis, Chris Warr, Izzy Honour or Ramona De Souza at Lunch PR

T 020 7575 3215

E: majesco@lunchpr.com

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