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More than 180 people met in London last year, where the Game QA and Localisation event focused on automation, hearing some fantastic talks and examples of the how, when and why of implementation. While automation is still a hot subject in both fields, this year with a change of scenery we also welcome a change of perspective. The event will examine the role and place QA and loc have within game development; while historically seen as a ‘necessary evil’, these days it feels like we’ve finally turned a corner, entering a new era where quality and immersion – both outcomes of effective QA and localisation – are actual selling points for games.

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