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GDC 2022

GDC returns to a a physical event in 2022. The Game Developers Conference (GDC) brings the game development community together to exchange ideas, solve problems, and shape the future of the industry across five days of education, inspiration, and networking
Articles
Ubisoft Scalar aims to make games more like the web

Ubisoft Scalar aims to make games more like the web

Patrick Bach and Per Olof Romell of Stockholm studio discuss the Assassin's Creed publisher's newest tech

James Batchelor

A breakdown of China's games market | GDC 2022

A breakdown of China's games market | GDC 2022

Omdia senior analyst Chenyu Cui provides a look into publisher operations, top grossing games, and regulation effects

Jeffrey Rousseau

Tips for intentional and healthy networking | GDC 2022

Tips for intentional and healthy networking | GDC 2022

Code Coven detailed how to build, nurture and maintain good professional relationships

Marie Dealessandri

A crash course in understanding trademarks | GDC 2022

A crash course in understanding trademarks | GDC 2022

Sheridans' Tim Repa-Davies gave an overview of how trademarks work, and what to look out for when it comes to giving a publisher access to your IP rights

Marie Dealessandri

GDC 2022 on-site attendance down 59% from last pre-COVID show

GDC 2022 on-site attendance down 59% from last pre-COVID show

San Francisco's Moscone Center hosted 12,000 attendees in first show since the pandemic; 2023 show set for March 21-25

Brendan Sinclair

TikTok lessons from Among Us' success | GDC 2022

TikTok lessons from Among Us' success | GDC 2022

Innersloth's Victoria Tran shared tips about how to run a games TikTok account

Marie Dealessandri

Omdia: Biggest subscriptions opportunity in mobile is casual and cloud | GDC 2022

Omdia: Biggest subscriptions opportunity in mobile is casual and cloud | GDC 2022

Research firm's George Jijiashvili explores the scope for this increasingly prominent business model and its relationship with players

James Batchelor

How (and why) games can adopt the TV writers' room approach to craft their stories | GDC 2022

How (and why) games can adopt the TV writers' room approach to craft their stories | GDC 2022

At GDC 2022, Antony Johnston looked into the benefits of this model and why games' writing teams should embrace it

Marie Dealessandri

Studio heads rave over four-day work weeks | GDC 2022

Studio heads rave over four-day work weeks | GDC 2022

Kitfox, KO_OP, ManaVoid, Armor Games, and Eidos Montreal talk at GDC about positive impacts of making the switch

Brendan Sinclair

Inscryption wins big at GDC and IGF Awards | GDC 2022

Inscryption wins big at GDC and IGF Awards | GDC 2022

It's the first time a game wins both the IGF Awards' Grand Prize and the GDC Awards' Game of the Year accolade

Marie Dealessandri