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This conference brings together computational intelligence (CI) researchers interested in games methods from all over the world with game developers interested in state-of-the-art CI/AI methods. Methods of interest include but are not limited to neural networks, evolutionary computation, fuzzy systems and statistical machine learning. It serves as the main outlet for research into learning to play games, modelling player behaviour, automatic game testing, CI- and AI-based game design, automatic content creation and related topics.

  • 7th September 2009
  • Politecnico di Milano, Milan, Italy

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