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Xbox: "People are using xCloud to create couch co-op"

Microsoft's xCloud leaders discuss what they've learned -- and still need to learn -- about game streaming

By Christopher Dring

The AR revolution creeps closer | Opinion

Augmented Reality has been “a few years away” for around a decade now - but with major tech firms lining up real product launches, the countdown has started in earnest

By Rob Fahey

Indian dev SuperGaming raises $1.3m for casual games

Dream Incubator and AET Fund joined existing investor Better Capital in seed round

Call of Duty and Mario Kart front a siege of PC and console IP on mobile

Sensor Tower looks back on a busy month in the mobile charts, and reflects on the growing influence of console and PC brands

By Craig Chapple

PUBG Mobile, Call of Duty: Mobile help drive Tencent gaming revenues

Chinese publisher cites increased contributions from overseas titles as driving growth in mobile gaming business, offsetting declines from PC

By Brendan Sinclair

Voodoo opens Montreal studio as it expands beyond hypercasual games

New branch will be led by former Gameloft producer Mehdi El Moussali

By James Batchelor

Cerberus Interactive acquires Tastebud

Texas studio wants to incentivise real-world purchases in its location-based title Atlas Empires

By Matthew Handrahan

Call of Duty Mobile beats Mario Kart Tour's first month downloads

Sensor Tower estimates 148m downloads, behind only Pokémon Go in the all-time list

By Matthew Handrahan

Homescapes has grossed $1b in lifetime revenue

Playrix's free-to-play match-3 title reaches milestone two years after launch

By Rebekah Valentine

Zynga: "Not every DAU is created equal"

President of publishing Bernard Kim talks about long-running live ops games and the decision to sunset or reinvest in them

By Brendan Sinclair

Nintendo expects "remarkable results" from Mario Kart Tour

President Shuntaro Furukawa told investors that "earnings are off to a good start" following strong launch

By Matthew Handrahan

Playtika considering IPO as Chinese acquisition plans collapse

Mobile games firm seeks listing in unspecified market, according to the company that failed to buy it

By James Batchelor

Reality Gaming Group expanding to China

Chengdu government will help promote the studio and its flagship game Reality Clash, as well as AR and blockchain tech

By James Batchelor

Supercell shuts down Rush Wars after three months of beta

PvP strategy title cancelled due to "repetitive" nature, concerns about longevity

By Rebekah Valentine

China gaming regulator publishes new rules for minors targeting playtime, spending

Age-rating system still in the works as restrictions are tightened, expanded to mobile games

By Rebekah Valentine

Zynga posts record-setting revenues, net bookings in Q3

Merge Dragons and Empires & Puzzles both see a record quarter

By Rebekah Valentine

Red Games officially goes independent

Red Interactive Agency's mobile games division strikes out on its own to make "family-friendly, multi-generational" titles

By Rebekah Valentine

Pokémon Go surpasses $3bn lifetime revenue

Niantic's augmented reality mobile game on track to break 2016 revenue record

By Haydn Taylor

Mario Kart Tour's first-month downloads zoom past 123m

Revenue of $37.4m is the second-best first-month revenue for a Nintendo mobile game

By Rebekah Valentine

Shattering Muslim stereotypes with Islamic Relief's mobile game

Ultimatum Games' Shahid Ahmad explains why an idle clicker was perfect for the charity

By James Batchelor

Scopely announces $200m in Series D funding

Financing will be used to accelerate mergers, acquisitions, and investment strategies

By Rebekah Valentine

Gameloft partners with TIM Italy for new mobile subscription service

TIM I love games costs €2/week for access to over 700 games sans in-app purchases or ads

By Rebekah Valentine

GameClub's "greatest hits anthology" of mobile games launches today

VP of business development Eli Hodapp shares his goals for the subscription service and how it differs from Apple Arcade

By Rebekah Valentine

Empires and Puzzles surpasses $500m lifetime revenue

Match-three puzzler is most profitable in Zynga's portfolio

By Haydn Taylor

How Riot Games' Legends of Runeterra will bring "true free-to-play" to the CCG space

League of Legends developer ditches random packs for rewards scaled to play time and wild cards that let you buy anything

By James Batchelor

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