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Three Square Enix mobile games stop operating in Belgium over loot boxes

Kingdom Hearts Union X, Dissidia Final Fantasy Opera Omnia, Mobius Final Fantasy all to end in country by mid-December

By Rebekah Valentine

Apptopia October report: Asian developers dominate the top new games on iOS and Android

Games from Asian markets account for nine of the top ten new games on App Store in terms of IAP spending

By Haydn Taylor

DeNA bringing Tencent's Arena of Valor to Japan

Mobile specialist will handle operational support, marketing and localisation for the region

By James Batchelor

Record bookings drive Glu Mobile ever closer to profit in Q3

Design Home, Tap Sports Baseball and Covet Fashion represented 79% of all bookings

By Matthew Handrahan

Pokemon GO earned $73 million in October

Earnings represent 67% year-over-year increase, edges Niantic's title over Fortnite for mobile revenue

By Rebekah Valentine

Ingress Prime launches today, first major live events imminent

Niantic also planning Netflix series, web series to develop the game's plot

By Rebekah Valentine

Old School RuneScape mobile debuts with over one million installs

iOS launch more than doubles mobile audience, brings game to #1 in the App Store in eight countries

By Rebekah Valentine

Blizzard's Diablo mobile game meets community backlash

NetEase co-developed Diablo Immortal sparks online petition, Blizzard categorises response as fan "passion"

By Matthew Handrahan

Liftoff: Mobile user acquisition costs drop while in-app purchases struggle

Mobile App Engagement Index report notes that costs to get users from install to in-app purchase are rising quickly despite high engagement

By Rebekah Valentine

Dragalia Lost has highest spend per install of any Nintendo mobile title

In Japan, player spend per download is four times that of Fire Emblem: Heroes

By Haydn Taylor

UPDATE: Minecraft reaches 150 million downloads in China

Free-to-play Chinese version gains 50 million players in five months

By Haydn Taylor

Candy Crush Saga is the UK's most popular game of all time on Android

App Annie: Subway Surfers is second most-downloaded; Clash of Clans second in consumer spend

By Rebekah Valentine

If less than 30% of players come back to your game on Day 2, fix it or kill it

But GameAnalytics' mobile benchmarking reports shows that 40% retention rates for Day 1 mean a game is doing well

By James Batchelor

"More people have played Florence in Mandarin than in English"

At Game Connect Asia Pacific, Mountains founder Ken Wong emphasised the importance of Asian markets - for studios of all sizes

By Matthew Handrahan

Arena of Valor brings in $15 million lifetime player spending

International version of Honor of Kings sees strong September led by US spending

By Rebekah Valentine

SuperData: Mobile AR to generate more revenue than VR by 2021

But virtual reality set for a strong year in 2019, with Oculus Quest expected to outsell Rift by three to one

By James Batchelor

Seriously reaches $150 million lifetime revenue

September was the Best Fiends developer's best month yet for revenue

By Matthew Handrahan

What is Rovio's Project Magic?

Simo Hämäläinen says augmented reality has always been treated like a gimmick, but the Angry Birds firm hopes to change that

By James Batchelor

German regulator warns Outfit 7 and Green Tea Games over in-app purchases

Consumer protection body concerned by how studios are targeting minors with microtransactions priced at up to €109.99

By James Batchelor

Pixel Toys embraces games-as-a-service with Warhammer: Realm War

CEO Andy Wafer on converting Warhammer 40k: Freeblade from premium at the 11th hour, and building its successor for free-to-play from day one

By Matthew Handrahan

Subway Surfers developer to launch video streaming platform

SYBO TV to host live streams, trailers, and other video content related to the mobile endless runner

By Rebekah Valentine

Sensor Tower: Fortnite on iOS earns $300m in 200 days

$20m of the total was earned in the past week after the launch of Season 6

By Rebekah Valentine

Dragalia Lost is a turning point for Nintendo

After focusing on mobile games based on established IPs, Nintendo's launch of an original IP unashamedly focused on the Japanese market is a major departure

By Rob Fahey

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