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App Annie: Mobile gaming was the fastest-growing gaming sector in 2018

Firm predicts mobile gaming will reach 60% of gaming market share in 2019, driven by both hardcore and hypercasual titles

By Rebekah Valentine

How Mediatonic is bringing Gears of War to mobile

UK developer discusses the origins of its Gears Pop partnership with Microsoft and how Funko figures will inspire a new take on chainsawing aliens to death

By James Batchelor

Softgames opens office in Toronto

New office from Berlin-based messenger games studio will be led by by industry veteran Gili Zeevi

Jam City announces $145m in strategic finance just weeks after layoffs

Investment comes on the heels of a "large numbers" of redundancies and a multi-year development deal with Disney

By Haydn Taylor

Seriously revenues up 65% to $69 million in 2018

Best Fiends studio had second consecutive year in profit, earned $240k a day in Q4 2018

By Matthew Handrahan

NPD: US, Canada saw more mobile gamers in 2018

Number of mobile gamers increased 5% year-over-year; Android remains most popular smartphone option

By Rebekah Valentine

From forum post to feature update: Supercell's community connection

How the Brawl Stars studio hopes to continue its "two-way street" partnership with content creators and game communities

By Rebekah Valentine

IGDC: Solving the monetisation problem in India

The Indian market is brimming with potential, but it's far from straightforward

By Haydn Taylor

Epic Games store planned for launch on Android this year

Company looks toward iOS launch also, despite "apparent conflict" with Apple policy

By Rebekah Valentine

Supercell's killed games: Celebrating lessons, not failures

With only five full launches in nearly 10 years, Supercell's numerous cancelled titles serve as groundwork for future success

By Rebekah Valentine

Apptopia December report: No gods, no kings, only revenue

A lack of massive new releases allows for a more even revenue spread at the top as popular publishers debut more titles

By Rebekah Valentine

What happens when you turn a studio upside down?

How everyone at Supercell, from new developers to CEO Ilkka Paananen, ensures the "creative people are running the show" at the studio behind Brawl Stars

By Rebekah Valentine

Mobile game engine Corona goes open source

Transition has been part of "long-term vision" since company was acquired in 2017

Global spending on mobile expected to pass $76bn in 2018

Average smartphone user spends almost three hours per day using apps, says App Annie

By James Batchelor

Apple may soon enable gifting for in-app purchases

Updated guidelines allow developers to let users buy virtual items and currency for each other

By James Batchelor

Niantic launches $1m AR game contest

Pokémon Go developer encourages developers to "think outside the box"

By James Batchelor

Gameloft shutting down Spider-Man Unlimited after four years

Endless runner will still be playable until March 31, 2019 but no new updates planned

Zynga acquiring Small Giant

CEO Frank Gibeau discusses acquisition approach as publisher picks up Empires & Puzzles studio for $560 million, raises guidance

By Brendan Sinclair

Apptopia: Brawl Stars brings in $5.1 million in its first week

For comparison, Clash Royale brought in $22 million in its comparable period

By Rebekah Valentine

GamesIndustry.biz presents... The Year In Numbers 2018

The global games market value, most watched YouTube videos, biggest mobile games and more

By James Batchelor

HQ Trivia and Vine co-founder found dead

Colin Kroll believed to have died from drug overdose on Sunday morning

By James Batchelor

AppsFlyer: Ads now generate more revenue than IAP in casual mobile games

Midcore games also see decline in share of IAP revenue, but ads still only make up 30%

By Haydn Taylor

The search for creativity at Voodoo's new Berlin studio

GM Alexander Willink plans to focus on small teams, fast testing, and creative people to "find the fun" in new games

By Rebekah Valentine

Mobile startup AppOnboard raises $15m round for instant demos platform

European and Asian expansion now on the cards as lifetime funding hits $35 million

By Matthew Handrahan

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