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Big spending whales aren't the problem with free-to-play games | Opinion

A player spending $150k on a mobile game isn't a problem -- but we should still be conscious of players that struggle with compulsion

By Rob Fahey

Mario Kart Tour was the third most-downloaded mobile game in Q3 2019

Sensor Tower: Nintendo's racer doesn't make it to top 100 grossing despite record-breaking downloads to start

By Rebekah Valentine

Tilting Point acquires monetization firm Gondola

User acquisition and marketing outfit picks up in-game offer and ad optimization company

By Brendan Sinclair

Deca acquires four games from Gree

Indie publisher grabs midcore titles Knights and Dragons, Crime City, Modern War, and Kingdom Age from Japanese mobile outfit

By Brendan Sinclair

Space Ape Games: "Chasing whales is not our strategy"

Mobile studio co-founder clarifies monetisation practices after Transformers: Earth Wars player spends $150,000

By James Batchelor

Stellaris mobile beta taken offline over stolen Halo assets

"This was a clear mistake on our part," says Galaxy Command team

By Haydn Taylor

Niantic announces Wayfarer program to improve in-game play locations

Program currently in beta for Ingress players, coming to Pokemon Go players later

By Rebekah Valentine

Apple is selling Xbox controllers

Microsoft's GamePad available through mobile giant's online store following Apple Arcade launch

By James Batchelor

Harry Potter: Hogwarts Mystery reaches $150m in revenue

Jam City's title has been downloaded 54.6 million times across iOS and Android

By Marie Dealessandri

Mario Kart Tour's Gold Pass has potential - if done right | Opinion

GameRefinery's Joel Julkenen analyses how Nintendo is experimenting with the increasingly popular Battle Pass model

By Joel Julkunen

Call of Duty Mobile sees best first-week downloads of any mobile game

Sensor Tower: Tencent's adaptation of Activision's famous franchise shoots ahead of Mario Kart Tour with 100m downloads

By Rebekah Valentine

PUBG Mobile envisions esports for casuals

Tencent Games' Neo Liu discusses the company's efforts to build high- and low-end competitive scenes around its mobile survival shooter

By Brendan Sinclair

NPD Group: 73% of Americans play video games

Survey finds "notable increase" in both engagement and spending among younger audience

By Haydn Taylor

Redundancies expected as Rovio reshuffles its licensing division

Up to 20 employees could be made redundant as the mobile developer refocuses its brand licensing division on key products

By Marie Dealessandri

Tenacious Entertainment raises $3.3m

Mobile studio from ex-ArenaNet developers prepares to staff up for 2020 debut game

By Rebekah Valentine

CVC Funds acquires $400m minority stake in IronSource

IronSource describes CVC as "perfect partner" as it stays on track to gross $1 billion in 2019

By Haydn Taylor

Acquisition and conversion costs threaten a mobile bust | Opinion

Acquisition and retention costs for mobile games show no signs of plateauing -- for many firms, this segment is becoming unsustainable

By Rob Fahey

Apple Arcade is a short-term fix with far reaching consequences | Opinion

Is Apple Arcade the ultimate solution to selling premium mobile games, or a walled oasis offering a reprieve from a larger problem?

By Alessandra van Otterlo

Mario Kart Tour racks up 90m downloads in its first week

New mobile title downloaded six times more than any other Nintendo mobile game

By Matthew Handrahan

On average, it costs $35.42 to get a mobile gamer to make first in-app purchase

Liftoff: Costs to acquire and register users continue to increase, conversion rates dipped YOY

By Rebekah Valentine

Pokémon Masters generates $33m revenue in first month

DeNA's Pokémon offering becomes second highest grossing Pokémon mobile game

By Haydn Taylor

Zynga advises users to change passwords following data breach

Words With Friends and Draw Something players may have had usernames, passwords, other information stolen

By Rebekah Valentine

One year in, Dragalia Lost revenue surpassed by Pocket Camp again

Nintendo and CyGames' new mobile IP has made $106m since launch

By Rebekah Valentine

Oculus to be "more Microsoft than Apple" on VR software preservation

Oculus CTO John Carmack lamented that "every program I ever wrote for iOS is lost to the ages now"

By Matthew Handrahan

Minecraft Earth "couldn't have been made two years ago"

Torfi Olafsson and Jessica Zahn discuss the technical, social, and geographical challenges of bringing Minecraft into the real world

By Rebekah Valentine

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