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Drawkanoid: Launching an indie game in a market where "everything changes"

Nordic Game Discovery Contest winner discusses game launches and monetisation in an ever-changing ecosystem

By Haydn Taylor

Disney and Glu aim to target nostalgia without exploiting it

Both companies address the scrutiny around free-to-play ahead of the launch of Disney Sorcerer's Arena

By James Batchelor

Pixion Games raises $2m toward mobile esports development

Seed funding to focus on core PvP experiences, expansion of "lunchtime esports"

By Rebekah Valentine

Tencent launches app for streaming PC games to smartphones

League of Legends only game currently available, but more expected soon

By Haydn Taylor

Dr Mario World is the lowest grossing Nintendo mobile launch so far

But Sensor Tower says puzzle game is on par with latest Candy Crush release

By James Batchelor

Mobile gamers downloaded a total of 11.2 billion games in Q2 2019

App Annie: Hyper casual games continue to outpace other categories in downloads, while more hardcore titles see stronger spend

By Rebekah Valentine

Dr Mario World reaches No.1 faster than Harry Potter (but slower than BTS)

App Annie reports Nintendo's latest mobile hit ranks lower on iOS in the UK than the US

By James Batchelor

Layoffs at HQ Trivia as downloads continue to fall

Troubled mobile company streamlines as it shifts towards subscriptions

By James Batchelor

Crazy Labs offers $500,000 signing bonus for hyper casual indie devs

Devs are invited to send their game to Crazy Labs by September 15, 2019

Layoffs at Endless Entertainment

Mobile studios behind Series: Your Story Universe dismisses seven staff due to slowdown in development cycle

By James Batchelor

N3twork: "You can't control your audience"

Neil Young talks about the line between engaging and addictive, and how Tetris 99 stole some thunder from his mobile Tetris Royale

By Brendan Sinclair

Kolibri reaches 100m downloads with Idle games

Idle Miner Tycoon and Idle Factory hit milestone as German company reaches 100 employees

Harry Potter: Wizards Unite generated $1.7m less than Pokémon Go on day one

Sensor Tower data shows more than 400,000 installs, $300,000 in revenue across the US and UK, but launch is flagging behind Niantic's best

By James Batchelor

Valve launches first mobile game

Dota Underlords is company's take on Dota Auto Chess, will also be available on PC, Mac, and Linux

By Brendan Sinclair

Spil Games sells mobile division to Azerion

Founders remain owners of Spil's web portals, will work in partnership with Azerion

By Matthew Handrahan

From Pokémon to Harry Potter: Niantic's hopes for Wizards Unite

CEO John Hanke on the "huge potential" of this week's big mobile release, and the untapped potential of location-based games

By James Batchelor

Fallout Shelter reaches $100m lifetime revenue

US accounts for roughly 60% of global revenue, followed by UK at 9%

By Haydn Taylor

Why Niantic bought a tabletop game developer

Sensible Object's Alex Fleetwood on joining the Pokémon Go firm and the future of location-based games

By James Batchelor

How Fortnite has paved the way for Wargaming Nexus' mobile assault

New business unit from World of Tanks dev aims to create "innovative AAA hits" for smart devices

By James Batchelor

Niantic acquires Sensible Object

UK studio behind Beasts of Balance will support Niantic's tiles during transition period, then create its own real-world games

By James Batchelor

Niantic files lawsuit against "hacker" group

Global ++ has allegedly created derivative apps based on Ingress, Pokémon Go and Harry Potter: Wizards Unite

By Matthew Handrahan

PUBG Mobile daily users pass 50m, downloads pass 400m

Figures have more than doubled in seven months -- even without a Chinese release

By Matthew Handrahan

Mobile games are losing to video in the battle for users' time

Games still earn the majority of revenue, but App Annie report shows video apps streaking ahead in terms of hours spent

By Matthew Handrahan

Zynga proposes $600m convertible note sale

If successful, it would add to the $600m raised from the sale of its San Francisco headquarters

By Matthew Handrahan

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