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Epic pulls Infinity Blade series from the App Store

Fans assured that the pioneering mobile franchise will be "popping up in places you wouldn't expect"

By Matthew Handrahan

Apple pulls mobile strategy game for including Taliban as enemies

But Slitherine development director hopes mobile platform holder will reverse its decision

By James Batchelor

Disney Magic Kingdoms tops €100 million

Gameloft updates worldwide revenue total for two-year-old mobile and PC theme park builder

App Annie: Mobile to take 60% of worldwide gaming revenue

Cross-platform play on mobile, improved smartphones are driving the rise in market share

By Rebekah Valentine

Pokémon Go trespassing lawsuit settled

No terms disclosed, but both parties targeting approval next February

By James Batchelor

PUBG Mobile leads winners in Android Game of the Year Awards

20 titles celebrated for innovation, competitive multiplayers, and casual accessibility

By James Batchelor

Donut County and Gorogoa triumph in Apple Game of the Year Awards

Meanwhile, Apple Design Awards highlight Florence, Inside, Alto's Odyssey and more

By James Batchelor

Playtika acquires German casual studio Wooga

Deal is worth a reported $100 million, with no layoffs to Wooga's 180-strong team

By Matthew Handrahan

Rovio acquires Finnish mobile studio PlayRaven

Deal covers all shares in PlayRaven and its staff of 25 people

By Matthew Handrahan

Mobvista aims to raise $208 million with Hong Kong Stock Exchange IPO

GameAnalytics' parent company earned $313 million in revenue last year

Console loot boxes haven't 'achieved the trust', says Gameloft

DLC: Plus the link between death metal drummers and Media Molecule's hiring process, and marketing tips from a sandwich shop

By James Batchelor

Experience, knowledge, operation, and luck - how to tackle the crowded mobile market

Tripledot Studios says it doesn't feel the pinch of the flooded smartphone scene because it “understands the operational complexity”

By Haydn Taylor

Niantic working with United Nations to promote tourism through its games

New partnership will Pokémon Go and Ingress events built around local culture and history

By James Batchelor

Rovio quarterlies flying slightly higher

Angry Birds maker modestly profitable, but management says "it is clear that we need new games in order to accelerate growth"

By Brendan Sinclair

Supercell invests €5m in Apple Watch dev Everywear Games

Clash of Clans studio supports fellow Finnish games firm as it shifts towards mobile

By James Batchelor

Gameloft: You don't have to be No.1 to be No.1 on mobile

Publisher discusses how catering to different audiences has enabled it to stay on top in the competitive smartphone market

By James Batchelor

NetEase: Anti-addiction measures “should not only be focused on online games”

But Chinese publisher supports ongoing efforts to restrict screen time for young children

By James Batchelor

Blizzard: 'We [are] now working on new mobile titles across all of our IPs'

Developer is working with external partners and internal teams on mobile version of all its properties

By Haydn Taylor

Stardew Valley grosses $1 million in iOS debut

First three weeks on mobile led to solid revenue for the premium farming sim

By Rebekah Valentine

Age of Empires: Castle Siege to be taken offline next year

Castle builder to shut down in May after four and a half years on mobile and Windows

Mobile game streaming platform Hatch releases in Nordic countries, UK and Ireland

5G cloud gaming service remains free with ads for now - Hatch Premium subscription offering planned for Q1 201

Blizzard acknowledges the mobile reality

Diablo Immortal didn't go down well at Blizzcon, but Blizzard's Asian following makes a high-profile mobile strategy a necessity, not an option

By Rob Fahey

Candy Crush Friends Saga surpasses $10 million

King's most recent Candy Crush entry's launch driven by US, Android users

By Rebekah Valentine

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