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Over half of HQ Trivia staff tried to oust CEO

Co-founder Rus Yusupov survived demands for his removal, but the search for a replacement chief has begun

By James Batchelor

Apple invested a reported $500 million in Arcade partnerships

Financial Times' sources reveal the high price of Apple Arcade subscription service

By Matthew Handrahan

Animoca Brands to acquire Skytree

Mobile publisher will take 75% stake in Hong Kong studio, which specialises in collectible card games

Google Play hosting inappropriate games with kid-friendly ratings

Free-to-play games featuring violent content and gambling hit the platform thanks to reliance on developers to rate their own titles

By Brendan Sinclair

Jam City establishes foothold in Europe with 231 Play acquisition

Founders of Berlin studio will join Jam City, Harry Potter: Hogwarts Mystery dev now has eight studios

By James Batchelor

Flaregames founder launches Phoenix Games group ahead of multiple acquisitions

Serial games investor Klaas Kersting wants to create a "formidable group of international game developers and related service providers"

By James Batchelor

Apple's Arcade can succeed - if it aims at families | Opinion

New service can avoid joining a decade of “noble failures” trying to create alternatives to F2P by focusing on children and parents

By Rob Fahey

Matchington Mansion surpasses $100m as competition sees downloads rise

Homescapes, Gardenscapes experience surge in installs despite no recent updates to either

By Rebekah Valentine

Apple reveals game subscription service Apple Arcade

Program to launch this fall with focus on new, premium titles

By Rebekah Valentine

Digi-Capital projects worldwide game revenues to hit $200b by 2023

Firm believes mobile gaming could top $100b on its own in five years, with PC hardware/software the next largest sector

By Brendan Sinclair

Doodle Jump Space Chase dev's closure was third wave of layoffs since November

5th Planet Games repeatedly slashed headcount at its Nottingham studio before shutting it down outright

By Brendan Sinclair

When and what to culturalize?

Netmarble US president Simon Sim lays out the Marvel Future Fight company's approach to adapting games and monetization for new markets

By Brendan Sinclair

Four Indian cities ban PUBG Mobile

Battle royale game suspected of triggering violent behaviour, police have already arrested players

By James Batchelor

Harry Potter: Hogwarts Mystery grosses $110m in first year

Mobile RPG becomes most successful game from Jam City

By Haydn Taylor

Brawl Stars made $150m in its first three months

Supercell's newest game has also passed 75 million installs, biggest audience is US

By James Batchelor

Sony launches PS4 Remote Play for iOS

App allows users to play PS4 games on mobile device, but sans DualShock 4 controllers

By Rebekah Valentine

Rogue Games closes $1.25m financing round

Grishin Robotics leads seed funding for mobile publisher's expansion

By Rebekah Valentine

Nintendo reportedly asks mobile partners to stop players from spending so much

Company concerned with being perceived as greedy, requests third party developers adjust microtransactions

By Rebekah Valentine

Newzoo: Games are the third most-popular mobile app category

Half of mobile app users at least check into gaming apps, social media and shopping remain more popular

By Rebekah Valentine

One Hour One Life dev struggles with unofficial port

Jason Rohrer stands by decision to release game into the public domain despite problems with customer confusion around mobile adaptation

By Brendan Sinclair

We're losing the history of the App Store | Opinion

TouchArcade's editor-in-chief on the vanishing legacy of mobile games, and why he's leaving the site to save them

By Eli Hodapp

Rovio in talks to sell streaming service Hatch

Angry Birds firm brings in “several” investors to discuss reducing its 80% stake

By James Batchelor

Why you need to get your game loop right | Opinion

AppLovin's Carl Livie looks at hyper casual titles that can teach developers how to hook players instantly with a compelling mechanic

By Carl Livie

Goodgame Studios names new CEO and chief product officer

Promotions for long-serving execs Oleg Savschouk and Phillip Knust

By James Batchelor

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