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Goodgame Studios names new CEO and chief product officer

Promotions for long-serving execs Oleg Savschouk and Phillip Knust

By James Batchelor

Tencent and NetEase's combined non-China mobile revenues leap 505% to $472m

IHS Markit says Chinese publishers's efforts overseas helped weather game freeze, let by NetEase's battle royale Knives Out

By James Batchelor

Massive layoffs at EA's Australian studio

FireMonkeys will refocus on live services as up to 50 staff prepare for redundancy

By James Batchelor

Teatime Games launches Hyperspeed with face-to-face camera gameplay

Mobile racing game lets players see one another as they play, use Snapchat-style filters

505 Games and XD Network partner to bring Human: Fall Flat to China

Platform puzzle title will debut on mobile in the region as 505 acquires global mobile rights

By Rebekah Valentine

Minecraft on mobile sees best year so far

Sensor Tower: Sandbox game brings in $110 million on iOS and Android in 2018

By Rebekah Valentine

Next Games laying off 26 staff to cut costs

The Walking Dead: Our World developer seeks to minimise damage caused by €17 million losses

By James Batchelor

Tencent joins Netmarble consortium in Nexon bid

Bidding for largest Korean game developer expected to begin on February 21

By James Batchelor

Amazon Moments lets mobile developers offer digital and physical incentives

Launched today, tool broadens reward possibilities beyond in-app items

By Rebekah Valentine

Vainglory's vision of a cross-platform future

Super Evil Megacorp CEO Kristian Segerstrale says the PC launch nears true competitive parity with mobile, and hopes the industry will follow the game's example

By Rebekah Valentine

AppLovin: Mobile users play games 3-4 times per week on average, but are reluctant to identify as gamers

US, UK mobile users most commonly play games to pass the time, relax, and relieve stress

By Rebekah Valentine

Sumo Digital opens new mobile studio in Leamington Spa

Crackdown 3 developer hires Sega Hardlight founder Chris Southall, tells us this was “catalyst” for opening seventh studio

By James Batchelor

Google has no plans to lower its 30% cut

CEO maintains figure is the industry standard, despite Epic Games' efforts to bypass it

By James Batchelor

Swedish Tax Agency targets King with $389m fine

Skatteverket claims Candy Crush firm has disposed immaterial rights out of its home nation

By James Batchelor

Miniclip acquires Head Ball studio Masomo

Mobile developer's Head Ball series has amassed 60 million downloads

Fortnite iOS revenue estimated at $500 million

Sensor Tower's data shows Epic's game reaching that milestone faster than Clash Royale and Honor of Kings

By Matthew Handrahan

Zynga CEO: It's “too early to tell” if more will follow Epic's anti-App Store stance

Frank Gibeau says casual games firm has a “great partnership” with both Apple and Google

By James Batchelor

Hatch coming to Japan with Docomo partnership

Streaming service for premium mobile games coming to Android phones and set-top boxes in the East

Apptopia January report: An arcade takeover

New arcade releases surge as North American audiences gravitate toward the genre

By Rebekah Valentine

Universal, Starbreeze team up for new mobile Payday game

Payday: Crime War marks continuation of companies' long relationship as Universal continues foray into mobile publishing

By Rebekah Valentine

Mobile game based on Dr. Mario due to launch this summer

Dr. Mario World will be co-developed with LINE, Mario Kart Tour delayed to improve quality

By Matthew Handrahan

Netmarble readying bid for Nexon

South Korean games firm reportedly forming consortium to go up against Kakao and Tencent

By James Batchelor

Playtika opens $6m R&D centre in Bucharest

New Romanian outfit will provide QA and testing for mobile company's games

By James Batchelor

Facebook ignored solution to children overspending in games

Unsealed documents reveal social network instead wanted to “maximise revenues”

By James Batchelor

Devs, mental health educator team up for WellBeings

New company sets sights on mobile games to help players cope with anxiety, panic disorder, and chronic pain

By GamesIndustry Staff

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