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Memento Mori

A bit about the dialogue system.

In advance of a new trailer next week, and the game’s North American retail release the following, Got Game Entertainment today released 6 new screenshots from “Memento Mori” (PC), the upcoming mystery-adventure that takes players on a thrilling investigation through 46 locations across five European countries. Join Interpol detective Lara Svetlova and reformed art thief Max Durand as they travel to France, Russia, Scotland, Portugal and Finland to unveil the truth behind a mysterious art theft at the famed Hermitage Museum in St. Petersburg. From the museum, including the Winter Palace, modeled in every detail after the originals, to an innovative and comfortable dialogue system and immersive 3D aspects, “Memento Mori” promises the ultimate summer adventure.

About the “Memento Mori” dialogue system

The dialogue system in “Memento Mori” puts an end to reading vast multiple choice answers and listening to the same text again. When the main characters Max and Lara are talking, the player makes them speak just by clicking easy-to-use symbols. The player can choose from three icons for a positive and polite answer, a negative or aggressive reply, or for Max or Lara to ask a question to their counterpart to get helpful hints.

About 3D “Memento Mori”

The game’s proprietary 3D-engine ensures that candles and fireplaces illuminate the locations with a warm glow, while the investigation of the museum at night brings dynamic shadows and subtle use of light to create a dark and menacing atmosphere. Further, the developers have cunningly woven the third dimension into the puzzle design. In particularly important settings, the game switches to a close-up view. Via two arrows at the bottom of the screen, the scenery can be rotated 360°. By gaining new perspectives, Lara and Max are able to discover objects and traces that were formerly hidden.

Another essential part of the puzzle solving is the 3D inventory. All objects can be turned around and examined from the front, back and side. Players can even turn notepads and newspapers over and read them. Radios, calculators, and even gas chromatographs used for examining artworks can be studied from all sides. Thanks to its 3D graphics “Memento Mori” uses a cinematic style. Cuts and changes in perspective during dialogues create lively and movie-like conversations. Important actions of Max and Lara are shown in close-ups via split screens. Every move of the main characters is individually animated – from rummaging for a mobile phone to tying a knot. Players can also look forward to 40 high quality render videos pushing the story forward to the thrilling climax.

“Memento Mori” is scheduled for North American on release July 7, 2009. The game is not yet rated by the ESRB. For more information, visit MementoMori.GotGameEntertainment.com.

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