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Maximum-Football 2.0 Now Available at Matrix Games

Hut hut, hike! Maximum-Football 2.0 has been snapped to football fans everywhere!

For Immediate Release

Staten Island, NY, September 21st, 2007 - Matrix Games ( www.matrixgames.com) and Wintervalley Software ( www.wintervalley.com) are proud to announce that Maximum-Football 2.0 is now available from Matrix Games! Now anyone with a knack for putting the pigskin in the end zone can call the plays with an unprecedented level of detail! Maximum-Football 2.0 takes the immersive team management and addicting play-by-play action and brings the graphics, gameplay and interface to the next level!

David Heath, Director of Operations at Matrix Games, said "Just as the football season begins to ramp up, Maximum-Football 2.0 will be delivering the armchair coach exactly what they need to call the game like they see it. Maximum-Football 2.0 brings a list of changes as thick as a professional playbook and newcomers to this great sports game will find it just a fun as the Maximum-Football veterans who awaited Maximum-Football 2.0 with bated breath."

David Winter from Wintervalley Software, added, "Wintervalley Software is particularly proud of the progress we've made with Maximum-Football in its 2.0 release. Many of the more nuanced parts of the game have come around quite well and we feel that the AI and gameplay are coming together fantastically. We're sure that once we make the handoff to gamers, they'll take Maximum-Football 2.0 and run it straight into the end zone!"

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league from pee-wee to all-pro. Design and play in leagues where you pick the size and layout. Play against others in user created leagues. There is no limit to how far you can take Maximum-Football 2.0. Get down and dirty with the editor as you create new plays and playbooks, design your own uniforms and helmets, and even select nicknames to appear on jerseys.

New and improved features found in Maximum-Football 2.0 include:

One of the most advanced creation and editing tools for new plays and formations for offense, defense, and special teams. Play routes are created via drawing command points and assigning scripted commands to each point. No longer are you restricted to selecting from half dozen hard coded routes. The ability to create your own playbooks from scratch. Players can be created manually or automatically generated. An advanced and in-depth free agent draft system to keep the leagues alive with fresh talent. 16 individual player ratings over and above things like height, weight and age. Many brand new or improved player animations. Custom camera angles for replay viewing. Snow and Rain have new effects (the rain leaves little splashes on the turf). Game as a completely new lighting system. Now fully supports the Xbox 360 Controller New Depth Chart system. The Depth chart is now slot based to take advantage of the new player break down. Vastly improved pass and run blocking, defensive man-2-man coverage, and zone coverage A brand new almanac of past champions and defunct teams in the leagues screens.

Get more information on Maximum-Football 2.0 from its official Matrix Games webpage.

ABOUT MATRIX GAMES

Matrix Games produces, markets and publishes historical wargames as well as other computer gaming products. Since 2000, Matrix Games has published over three dozen titles and several award-winning games, including War in the Pacific, Conquest of the Aegean, Gary Grigsby's World At War: A World Divided, Crown of Glory, Battles In Normandy, Harpoon 3 Advanced Naval Warfare, Starshatter: The Gathering Storm and The Operational Art of War III. Matrix Games is based in Staten Island, New York. For more information, visit the Matrix Games website at www.matrixgames.com.

Box Art:

http://www.matrixgames.com/images/box3d/100x100/MF_Box_100x100.jpg

http://www.matrixgames.com/images/box3d/170x220/MF_Box_170x220.jpg

http://www.matrixgames.com/images/box3d/480x800/MF_Box_480x800.jpg

Screenshot Pack:

ftp://ftp.matrixgames.com/pub/MaximumFootball/MF2.0_screens_9-20-07.zip

Screenshots:

ftp://ftp.matrixgames.com/pub/MaximumFootball/ss10.jpg

ftp://ftp.matrixgames.com/pub/MaximumFootball/ss11.jpg

ftp://ftp.matrixgames.com/pub/MaximumFootball/ss12.jpg

ftp://ftp.matrixgames.com/pub/MaximumFootball/ss13.jpg

ftp://ftp.matrixgames.com/pub/MaximumFootball/ss14.jpg

ftp://ftp.matrixgames.com/pub/MaximumFootball/ss15.jpg

ftp://ftp.matrixgames.com/pub/MaximumFootball/ss16.jpg

ftp://ftp.matrixgames.com/pub/MaximumFootball/ss17.jpg

ftp://ftp.matrixgames.com/pub/MaximumFootball/ss18.jpg

ftp://ftp.matrixgames.com/pub/MaximumFootball/ss19.jpg

Press Contact:

Matrix Games

press@matrixgames.com

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