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First "exploded" pack images show off the Collector's Edition contents.

Brighton/London/Paris Monday 1st February 2010 : Lace Mamba Global today release the first exploded pack images for award winning "Machinarium: Collector's Edition"

Included in the retail Collector's Edition is:

54 page walkthrough


Concept art booklet

Separate Cd with the full music track and 5 bonus never heard before tracks

Machinarium has already had outstanding reviews in the gaming press with Euro Gamer rating it 8 / 10 -“Every screen is a new delight, twisted cityscapes and quasi-industrial interiors contrasting beautifully with geriatric robots and the bumbling malcontents whose bullying mischief provide the necessary antagonism to sedately shuffle the story along” Euro gamer August 2009.

Other gaming press titles have also favored the game:

Games TM 90%

Game Critics - 90%

PC Format - 88%

IGN - 81%

Adventure Gamers 90%

Machinarium also has over 20 gaming and design awards to its name, including the Excellence award for Visual Art won at the Independent games festival this year. As mentioned reviews pre release has been phenomenal and the games website www.machinarium.net has also been favoured with awards – winning a cutting edge design award for 2009.

Machinarium: Collector's Edition is due for release on 5th March 2010 with a SRP of £19.99.

About Machinarium

Machinarium is a point-and-click adventure in which gamers take on the role of a robot who has been exiled to the scrap heap. Players must use logic, collect important items, and solve environmental puzzles to get the robot back into the grand city of Machinarium so he can rescue his girlfriend, save the head of the city, and defeat the bad robots from the Black Cap Brotherhood. Dialog is expressed via gestures and cartoon thought bubbles the hand-drawn visuals of Machinarium are what earned the game the "Excellence in Visual Art" award.

Review copies for the game will be available in the coming weeks so please contact jennie@lm-global.net to obtain codes for review.

For all UK sales enquiries please contact glenn@lm-global.net

For all European sales enquires contact: thomas.ormond@lm-global.net

About Lace Mamba Global.

Jason Codd on the recent formation of the label:

“The formation of Lace Mamba Global is a massive step for Mamba Games and we are delighted that this will give us the next step needed to move into next generation and become a real player. Lace Group are the largest DVD distributor in the UK and they have masses of experience and a terrific team, this merger can only be positive and we have been impressed by the visions they have for the video games market. Bringing together the 2 teams to create a large organization will allow us to fulfil our ambitions and we are already planning our PS3 and X360 development strategy for 2011. We will still be independent and look to work with studios of all sizes but of course with the financial investment, we now have substantial budgets to work with and we will be carefully selecting the products that we feel will work in our schedule".

The two companies bring a wealth of knowledge and experience to the table.

Mamba Games was set up by Robert Neilson in 2008 and since then the team and the catalogue has grown substantially. However as reliable and cost effective production, sales and distribution is key for any company and more so for an independent publisher in the current climate Mamba have now joined forces with Lace.

Lace Group, headed by Adam Lacey has a fully established production and sales team based in the UK that work closely alongside their sales partner Sony DADC so that Lace are able to ensure a smooth process from delivery of assets through to retail.

With every aspect now in house LMG are focused at establishing themselves as a serious competitor in the games market- globally.

Adam Lacey of Lace International explains why he thinks the formula will work,

"we are independent, focused and very experienced in the market place. Mamba brings a huge amount of ambition and expertise to the table with an established network of global customers and sales and distribution agreements in place. We intend to really shake up the games market and become a very creative and dynamic force in the games business over the coming months and years".




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